PoD - Oleb

In univeres the Third Imperium roleplaying game tells everything from the Imperial perceptive, we know that the IISS conducts 20 year missions to visit far off places 0 the last such jump 6 ten years out and ten years back could range for 1560 parsecs beyond Imperial borders. It just so happens the IISS UWP exactly matches the meta-game way of doing it.
The 0 and 6 are confusing me, @Sigtrygg. Are they a typo or do they mean something?
 
Did you watch the recent interview with Mongoose Matt where he explained quite clearly that yes, sometimes they’ll intentionally allow ship builds that don’t follow the law 100%?

Obviously I’m fine with that, and you’re not. But it’s not (always) due to mistakes. It’s an informed decision because they want to let groups have fun in unusual stories.
I didn’t see that. Which one is it and where in the interview?

What about ships that overuse the tonnage, underuse the tonnage, don’t cost what the book says, or otherwise have basic build errors? I’m not talking design choices here. I’m talking accounting errors that @Arkathan’s spreadsheet makes simple to spot and correct.

As for choosing to ignore their own design rules, that’s worse. Why have rules if you can decide to do things that bypass the constraints you have set on everyone else because they are inconvenient?

Adding design rules on the fly is different and I have no issues there. Making specific ships that are fun in niche scenarios is also fine. The ones I’m talking about are not because of design choices.
 
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Did you watch the recent interview with Mongoose Matt where he explained quite clearly that yes, sometimes they’ll intentionally allow ship builds that don’t follow the law 100%?

Obviously I’m fine with that, and you’re not. But it’s not (always) due to mistakes. It’s an informed decision because they want to let groups have fun in unusual stories.
So how can you as a Referee say that your players are not allowed to "cheat" when even the publisher doesn't have to follow their own rules?

Can I change my PC's STR score just because I bribed the Imperial Ministry of Health to say that I have a 15 strength on all of My health information? Will that grant Me a +3 on My skill rolls? No. That would be ridiculous, but that is just what you guys are saying is fine with planetary systems. You can't even complete the basic planet creation rules in the CRB if you don't have an accurate Pop score. Why? Because the Pop score affects the Gov score and several other things (Law Level and Tech Level just off the top of My head)
 
So how can you as a Referee say that your players are not allowed to "cheat" when even the publisher doesn't have to follow their own rules?

Can I change my PC's STR score just because I bribed the Imperial Ministry of Health to say that I have a 15 strength on all of My health information? Will that grant Me a +3 on My skill rolls? No. That would be ridiculous, but that is just what you guys are saying is fine with planetary systems. You can't even complete the basic planet creation rules in the CRB if you don't have an accurate Pop score. Why? Because the Pop score affects the Gov score and several other things (Law Level and Tech Level just off the top of My head)
It’s not cheating you daftie 🤣 Quit getting mad at games: it’s bad for you. Relax and have fun.
 
Inconsistency is frustrating.

It's possible, that the game has grown too large to have complete oversight.

It's possible, errors are due to time constraints.

I audit every canonical ship design before I use it, a habit I developed out of necessity, but would give greater latitude to other aspects, such as system statistics, because they are more generalized, as opposed to a requirement of accuracy, with said ship designs, and equipment design rules.
 
Inconsistency is frustrating.

It's possible, that the game has grown too large to have complete oversight.

It's possible, errors are due to time constraints.

I audit every canonical ship design before I use it, a habit I developed out of necessity, but would give greater latitude to other aspects, such as system statistics, because they are more generalized, as opposed to a requirement of accuracy, with said ship designs, and equipment design rules.
Concur wholeheartedly.
 
It’s not cheating you daftie 🤣 Quit getting mad at games: it’s bad for you. Relax and have fun.
If the Referee does not follow the rules, but the PCs are required to, that is the definition of cheating. If the Referee only applies the rules to one group, but not another, it is cheating. If a dealer at the card tables in Vegas decided that for one player at her table she would count an 18 as beating a 21 in Blackjack, but for everyone else it would require a 21, that is cheating. If her boss at the casino told her to do it, it is still cheating. Either the rules apply to everyone (including the referees, writers, and publishers) or they apply to no one.

You do realize that if no one like Me is calling for quality control, then the quality of the game will only get worse and worse, right? You do understand that? How else will it ever change for the better? In general, publishers will produce whatever anyone will buy. They don't care about quality. They care about money. Mongoose is better about this (as in they care more about their product, just look at Geir's great work) than any other publisher that I have ever seen, but there is still room for improvement.
 
If the Referee does not follow the rules, but the PCs are required to, that is the definition of cheating. If the Referee only applies the rules to one group, but not another, it is cheating. If a dealer at the card tables in Vegas decided that for one player at her table she would count an 18 as beating a 21 in Blackjack, but for everyone else it would require a 21, that is cheating. If her boss at the casino told her to do it, it is still cheating. Either the rules apply to everyone (including the referees, writers, and publishers) or they apply to no one.

You do realize that if no one like Me is calling for quality control, then the quality of the game will only get worse and worse, right? You do understand that? How else will it ever change for the better? In general, publishers will produce whatever anyone will buy. They don't care about quality. They care about money. Mongoose is better about this (as in they care more about their product, just look at Geir's great work) than any other publisher that I have ever seen, but there is still room for improvement.
It’s not a competition between players and GM.

And you’ll never persuade Mongoose to bankrupt themselves in a quixotic attempt to satisfy “that one constantly-whiny guy on the forum”. They can’t say it but they long ago started tuning you out.
 
The 0 and 6 are confusing me, @Sigtrygg. Are they a typo or do they mean something?
It's a typo. I'll fix it and post the fix here too.

I think it was originally going to be something on parenthesis, bit I think this makes more sense now:

"The last such mission would be jump 6, ten years out and ten years back, and could range for 1560 parsecs beyond Imperial borders."
 
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It’s not a competition between players and GM.

And you’ll never persuade Mongoose to bankrupt themselves in a quixotic attempt to satisfy “that one constantly-whiny guy on the forum”. They can’t say it but they long ago started tuning you out.
Why would consistency bankrupt a company? Do you think any car company would be in business if the cars coming out of the autoplant weren't built to exacting standards? How about the after-market parts companies? Do you think they would be in business if their products didn't fit the cars that they say the will?

What do you have against consistency and quality control? Why are you defending, what could be at best described, continuing mediocrity. Why do you want problems to compound and compound and compound until Mongoose has no choice but to scrap everything and write a new edition? I don't want this. If we can't get the problems right in this edition, then they will never be gotten right in the next edition. That is why the vehicle rules are being rewritten, because they didn't work with any of the rest of the published works. Look at the Field Catalogue. Can you honestly tell me that you are happy with the weaponbuilding rules, or do you think that they should be rewritten to better reflect the game we are playing?

You know the problem with listening to people who are consistently pointing out problems as well as solutions? If they'd been listened to the first time, it would have gotten fixed or been a work in progress and then it wouldn't have to be restated, and no one would have to hear it again. For example, Mongoose not using their own build rules when designing published ships. There is no reason not to and doing so, won't "bankrupt themselves", as you so dramatically exaggerated it.

I am also not the only one pointing things out. @Sigtrygg has mentioned many times jump drives, sensors, computers, and several other things. @Terry Mixon and others have pointed out several things as well. So, you saying that I am "that one constantly-whiny guy on the forum", is dishonest, disrespectful and unproductive.
 
I think a short essay by Gareth Hanrahan, the writer for PoD has good insight:

Excerpt:
Now, under normal circumstances, I’d have written the nine missions, then looped back, edited and developed them for consistency, written the tenth in the light of the nine developed missions, and then done another development pass over the whole campaign. However, by the time I actually came to write the campaign, I’d left Mongoose and each adventure was treated as a separate freelance project – and released separately.

That meant that when I was writing the fourth adventure, the first was already available for download and people were already playing the campaign. It was the roleplaying equivalent of serialised fiction – I couldn’t go back and change things, but had to work with whatever got printed.


This is what happens in a growing campaign setting. The first people in get to make up things that then become rules that others choose to use or not, in this case even the original author.

The same applies for rule sets. Things get scattered in dozens of books.

I maintain that the best thing the fan base can do is a fully annotated cross reference index, similar to what someone recently shared for the Sword Worlds. No discussion of here is says X and here is says Y for what the population number means. Just Here are all the spots in the various books that talk about the population number.

Edit: add link to the original essay:
 
I think a short essay by Gareth Hanrahan, the writer for PoD has good insight:
PoD is still one of My favorite Traveller campaigns ever! It is also the one my players ask for the most.
Excerpt:
Now, under normal circumstances, I’d have written the nine missions, then looped back, edited and developed them for consistency, written the tenth in the light of the nine developed missions, and then done another development pass over the whole campaign. However, by the time I actually came to write the campaign, I’d left Mongoose and each adventure was treated as a separate freelance project – and released separately.

That meant that when I was writing the fourth adventure, the first was already available for download and people were already playing the campaign. It was the roleplaying equivalent of serialised fiction – I couldn’t go back and change things, but had to work with whatever got printed.
It is sad that it happened this way. I would have loved to have seen the finished product written, editing, and checked for errors as one product instead of several. This was a disservice to the great material that was written. Not Gareth's fault, but this is what happens when you change things before the author is finished, but after he is no longer writing for your company, and then don't re-edit and re-quality-control it so that it makes sense as separate adventures as opposed to as a campaign or vice versa.
This is what happens in a growing campaign setting. The first people in get to make up things that then become rules that others choose to use or not, in this case even the original author.

The same applies for rule sets. Things get scattered in dozens of books.
That is why I say it is a quality control problem. Do not let future writers ignore or rewrite what previous authors have written. The exception to this is, that if Mongoose as the publishers, wishes a change to occur, only they can approve that. Once that change has been written into that one book, then Mongoose must now go back to every other book and figure out what that one new change changes about rules or setting information in other books of the current ruleset. Previous rulesets can diverge as much as they want. Not the same rules, not the same world.
I maintain that the best thing the fan base can do is a fully annotated cross reference index, similar to what someone recently shared for the Sword Worlds. No discussion of here is says X and here is says Y for what the population number means. Just Here are all the spots in the various books that talk about the population number.

Edit: add link to the original essay:
Personally, I would love a setting index organized by sector or subsector. Showing what books I need to buy to have absolutely everything that has been printed about that chuck of space including things that happened in it. So, adventures and such too, not just setting info.

As the fan base, all we can do is make our voices heard. The choice of what to do will always be up to Mongoose.
 
Why would consistency bankrupt a company? Do you think any car company would be in business if the cars coming out of the autoplant weren't built to exacting standards? How about the after-market parts companies? Do you think they would be in business if their products didn't fit the cars that they say the will?

What do you have against consistency and quality control? Why are you defending, what could be at best described, continuing mediocrity. Why do you want problems to compound and compound and compound until Mongoose has no choice but to scrap everything and write a new edition? I don't want this. If we can't get the problems right in this edition, then they will never be gotten right in the next edition. That is why the vehicle rules are being rewritten, because they didn't work with any of the rest of the published works. Look at the Field Catalogue. Can you honestly tell me that you are happy with the weaponbuilding rules, or do you think that they should be rewritten to better reflect the game we are playing?

You know the problem with listening to people who are consistently pointing out problems as well as solutions? If they'd been listened to the first time, it would have gotten fixed or been a work in progress and then it wouldn't have to be restated, and no one would have to hear it again. For example, Mongoose not using their own build rules when designing published ships. There is no reason not to and doing so, won't "bankrupt themselves", as you so dramatically exaggerated it.

I am also not the only one pointing things out. @Sigtrygg has mentioned many times jump drives, sensors, computers, and several other things. @Terry Mixon and others have pointed out several things as well. So, you saying that I am "that one constantly-whiny guy on the forum", is dishonest, disrespectful and unproductive.
If they want free quality control on ships and robots, all @MongooseMatt needs to do is send them my way. I’ll audit the builds for him. Done.

Edit: If one is irked enough to complain about something, one should have a solution to offer. I’ll put in the time and effort to make the builds legal gratis. Me giving back to the game I love.
 
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If they wanted free quality control on ships and robots, all @MongooseMatt needs to do is send them my way. I’ll audit the builds for him. Done.
I know and many others of the community would jump to help as well with quality control in other areas. I would be a disaster trying to do quality control for shipbuilding. None of My designs are legal by RAW either. :P
 
On the PoD thing that’s a perfect example of getting it good enough. It’s a consistently profitable top seller that has driven Traveller sales for years. I’m sure it will get a refresh at some point but it was edited enough to be broadly recognised as up there with Masks, the Dracula Dossier and Enemy Within as an all-time great. They did enough (the Drinaxian Companion is another matter!)

If they wanted free quality control on ships and robots, all @MongooseMatt needs to do is send them my way. I’ll audit the builds for him. Done.

Edit: If one is irked enough to complain about something, one should have a solution to offer. I’ll put in the time and effort to make the builds legal gratis. Me giving back to the game I love.
Geir has done this for the vehicle rules to an extent, and Hanrahan did it when he wrote the original MgT rules, too.
 
I think Master Gwydion and I have the same problem: If it is all-rule-zero-all-the-time, then why waste money on dice? Or rulebooks?

A publisher ought to make stuff that does not require every Referee to fix glaring flaws just to get the basics to function. Players WILL find edge cases, holes, and exploits -- the job of the Publisher is to reduce the Referee's headaches by (as much as possible) not creating holes in the first place. Here's an example I stumbled across recently:

TL 12, limit of 10kCr on equipment.
TL-12, a portable Computer/3 is 1000Cr; but a TL-12 portable Computer/2 is only 125Cr. (CSC Update p 67) Buy six of them, plus 200Cr each for 'Virtual Mining For Bandwidth 2' software (High Guard 2016, p 65). Player is now down by 1950Cr, but each computer produces 24Cr per day for an income of 4032Cr per 28-day month; which is a very comfortable SOC 10 lifestyle with more than 1500Cr per month to waste on frivolities.

How is it that Travellers in a trade campaign are supposed to be starving & struggling to make ends meet? The answer: nobody checks any of this stuff. Referees are compelled to sanity-check *everything*. And that is a flaw.

Pirates of Drinax is an epic campaign; there is a lot of material to check for idiocy, and we can be profoundly certain the author did not.
Im not finding the virtual mining software in High Guard Update 2022. Did it get removed?
 
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