Ah, but this wouldn't be common sense it would be realism.
In a "real" setting, why would weapons have a range at all rather than a diminishing chance of hitting and effectiveness when they hit (for all but mines/missiles)? Why would ships have any frame of reference at all for movement? Why would ships not all fire simultaneously? Why would boresight ships only get to shoot if they have enough smaller ships with them?
Suffice to say, almost the entire game is an abstraction, designed to provide a quick and fun game that feels like B5 as opposed to actually being like B5.
In a "real" setting, why would weapons have a range at all rather than a diminishing chance of hitting and effectiveness when they hit (for all but mines/missiles)? Why would ships have any frame of reference at all for movement? Why would ships not all fire simultaneously? Why would boresight ships only get to shoot if they have enough smaller ships with them?
Suffice to say, almost the entire game is an abstraction, designed to provide a quick and fun game that feels like B5 as opposed to actually being like B5.