All power to engines??

maybe true for that, but they can certanily CAF and move in any direction.

a theory on the APTE and Vree is use their half speed score, then give them 50% extra for using APTE. but i wouldnt have them do this.

but the example is there, if a ship was fully SM it could APTE in any direction as long as they stay facing the same way.
 
cordas said:
As I said it goes against the spirit as well as the words, how can a ship manouver sideways... by using very powerful directional thrusters, how does a ship turn, by using directional thrusters.

By your logic the Vree would be unable to move forwards and turn using their directional thrusters normaly, but they would be able to go SM and be able to scoot half their speed sideways using those same thrusters at a higher power setting?

Yes I see your reading of the rules, it just don't make no sense to me and goes completely against the spirit of the rules imho. :)

Vree ships move sideways with their gravitic drives. No thrusters are involved anywhere in the process...
 
Lord David the Denied said:
cordas said:
As I said it goes against the spirit as well as the words, how can a ship manouver sideways... by using very powerful directional thrusters, how does a ship turn, by using directional thrusters.

By your logic the Vree would be unable to move forwards and turn using their directional thrusters normaly, but they would be able to go SM and be able to scoot half their speed sideways using those same thrusters at a higher power setting?

Yes I see your reading of the rules, it just don't make no sense to me and goes completely against the spirit of the rules imho. :)

Vree ships move sideways with their gravitic drives. No thrusters are involved anywhere in the process...

Then surely they can ignore all the special action restrictions regarding movement.... just a shame no mention is made of that in the Vree special rules.
 
like i have said - the only restrictions are on turns.
as long as they dont change facing they can CAF moving backwards for all they care.
the moving under SM is covered under the movement section of the rules. they dont have to turn to move backwards, they just do it.
 
I will have to check something here but I always though SM didnt allow ships to MOVE any direction it allowed them to TURN AT WILL. A Vree ships that 'moves backwards' in fact turns to face that way, moves then turns back at the end. I'll need to check the exact wording of SM though....
 
to qoute from the book:

The Turns rating of SM stands for Super Manoeuvrable. Such ships (usually extremely agile craft, such as fighters) do not worry about turns or, indeed facing. They are free to move in any direction the player chooses, making as many turns as he wishes along the way.

the part about free to move in any direction the player chooses is the bit that I would be using in justifying flying backwards whilst CAFing you. being on CAF however would stop the making as many turns as he wishes along the way part.
 
Needless to say though if it IS worded as I thought would mean that you can still only ever move in the direction you are facing. No turns means just that ;)

edit: well by that wording Katadder I'd say you could read it either way, methinks this may be one for Rulesmasters.
 
ACTA Revised Edition said:
The Turns rating of SM stands for Super Manoeuvrable. Such ships (....) do not worry about turns or, indeed, facing. They are free to move in any direction the player chooses, making as many turns as he wishes along the way.

Really this is rather ambiguous, it can be read any way you want to with regards how the ship moves. I would read that from the 1st bit where it says The Turns rating of SM too mean that when a rule says you can't make any turns you can't go SM (a little different from my previous reading, but who doesn't find new readins of the rules when reading them trying to answer a question.
 
Well the problem inst with being able to move backwards which it certainly can do but if it can do so CAFing consider the implications for ships like the Xixx torpedo saucer.... Youve effectively got yourself a Kaufman Retrograde fleet there (for those who dont know Starfleet Battles, the 'Kaufman Retrograde' tactic was a federation tactic (considered by most people to be frankly cheap and highly cheesy) whereby you stuck yourself in full reverese making it damn near impossible for the enemy to close with you and sniped with Photon Torpedoes, sure you would miss alot but if you cant take ANY damage in return you WILL win eventually. The problem is it slowed the game down and was frankly, dull dull dull....)
 
the Vree dont have beams though. and will run out of space eventually.
you move half speed bakwards whilst the enemy APTE towards you they will catch u pretty quick.
 
katadder said:
the Vree dont have beams though. and will run out of space eventually.
you move half speed bakwards whilst the enemy APTE towards you they will catch u pretty quick.

The Vree can do better than this anyway just firing missiles whilst running away they don't need to do it running backwards as all their decent weapons are turret mounted, its really not a very good tactic for them as ACTA doesn't play on a rolling board, and many races have as good if not better range on some ships.

The Kaufman Retrograde can work against some races, and the Vree could do this best but I don't think its a tactic that could be used more than once against an opponent before you found your kneecaps where suddenly and rather violently smashed.
 
yes but its still longer than other fleets can do this for and so what if they dont have beams, theyve got antimatter torpedoes. Double Damge, Super AP, Precise. Hadrly to be sniffed at! I think you vastly undersetimate how nasty a whole load of Xixx's reverising and CAF could be!
 
but still slower than fleets moving forward CAFing, or APTE towards them. and its only every other turn. plus like i said they would be out of board space soon enough.
 
Nope I know how nasty they can be :cry:

but that really doesn't have anything to do with the discussion about the Vree (and any other SM ship) going SM and using SA that restrict turns when used.
 
they dont need to turn, thats the point. and the rules for moving SM ships clearly state they can move in any direction.
the only limit placed on them is they cannot make any turns whilst moving in any direction.
 
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