As promised last week, heres some additions for a campaign to run Alien. I'm basing most info from the original script by Dan O'Bannon, found on Disc 2 of the Alien Quadrilogy box, I'll leave notes to point these out.
Disclaimer: This thread uses property of 20th Century Fox, HR Giger and writers Dan O'Bannon and Ronald Shusset. I do not hold claim to any of the locations or named parts of this and have made none and wish no profit from this thread's contents. Also, Mongoose Publishing has had nothing to do with this thread's creation except for my own use of their Traveller RPG system to create the rpg stats. To show my sincerity in this matter, all images will taken down and certain pieces of this thread removed.
Obviously you may take what you want whilst leaving or changing other things to suit YTU. I'll be putting up stats for the alien beasts through the week, but today I'll be writing about the Alien planet.
Alien Planet
Located 12 parsecs from the Sol system, the Zeta 2 Reticuli system holds at its far edge a certain barren, frozen planet.
UWP
Alien Planet (Hex no. ??) X772000-1 X Ba Lt ??
The planet is 12,000 km in diameter with a pressure of 0.86, making it walkable once onworld. However the planet has a rusty atmosphere, tainted by a high amount of nitrogen, needing a filter to breath. Also the temperature is a standard -127 degrees, which means protection from the cold is also needed.
The only water on the basalt plained planet is in small areas of ice that make up only 16% of the world. The planet is in essense a frozen desert world.
Due to the Zeta 2 system having a twin system (Zeta 1) in close proximity (within the same jump-hex), the planet has a day of 2 hours and 20 minutes as both suns illuminate the world but both are too far away to heat the planet sufficiently. Any life scans of the planet show that there arent even microbes on the world.This barren rock would go unnoticed except for two main locations of note.
A Derelict spaceship lays crashed on this world's surface, sending a distress signal throughout the jump-hex in an inhuman voice, speaking an unknown language...
The derelict has evidence of bio-engineering that sits at least at TL 19 and is quite possibly a vessel of an ancient precursor race. Inside the ship's bridge the fossilised remains of an alien pilot sits at a console, a triangle clearly engraved into its fossilised casing. The alien pilot's ribcage seems to have exploded from within.
On the floor of the bridge lies a perpetually spindling container chanting the distress signal of the derelict (the source of the signal). Also near the pilot lies an empty fossilised "urn".
The Derelict cannot be salvaged as whatever isnt fossilised has splatter shaped holes burnt through it, including the hull of the ship.
The second location is a walk away from the ship, a 100 ft tall pyramid, the remains of whatever TL 1 life had populated the world. The pyramid has many strange features to it, its first one being a strange ability to disrupt any communication signals within a small area around the pyramid. The source of this seems to be coming from within its structure.
The frozen basalt and sandstorms of this world have buried any ground entrances (however further sandstorms may reveal them again). However a small entrance also lies at the top of the structure, luckily for the curious, eroded steps and ledges make an easy climb to the top.
Those with climbing equipment can rope down this entrance into a small chute that leads 40 ft stright down into the more open-plan structure within.
The pyramid strangely has a Hot internal temperature thats almost tropical in comparison which can be a shock to those who were dressed for the frozen exterior. The internal walls of the pyramid are lined with heiroglyphs in an unknown language, along with diagrams of a strange alien life cycle.
Each of these carvings lead downward splitting into two more of the same until hundreds of this design line the bottom of the structure. At the floor of the pyramid, statues of these creatures line the area while a raised area of the floor (approx. 200 x 200 ft) sits thousands of the leathery urn-like eggs from the carvings. These things are dormant and have no life-signs, until they sense a living host approach (see entry on Facehuggers, coming soon).
There is no trade for this world except possibly speculative trade in certain exotics that the world holds. The alien eggs weigh roughly 5 kg or more but someone moving them may set it off.
Those permanently stranded on this world are doomed either way.
Disclaimer: This thread uses property of 20th Century Fox, HR Giger and writers Dan O'Bannon and Ronald Shusset. I do not hold claim to any of the locations or named parts of this and have made none and wish no profit from this thread's contents. Also, Mongoose Publishing has had nothing to do with this thread's creation except for my own use of their Traveller RPG system to create the rpg stats. To show my sincerity in this matter, all images will taken down and certain pieces of this thread removed.
Obviously you may take what you want whilst leaving or changing other things to suit YTU. I'll be putting up stats for the alien beasts through the week, but today I'll be writing about the Alien planet.
Alien Planet
Located 12 parsecs from the Sol system, the Zeta 2 Reticuli system holds at its far edge a certain barren, frozen planet.
UWP
Alien Planet (Hex no. ??) X772000-1 X Ba Lt ??
The planet is 12,000 km in diameter with a pressure of 0.86, making it walkable once onworld. However the planet has a rusty atmosphere, tainted by a high amount of nitrogen, needing a filter to breath. Also the temperature is a standard -127 degrees, which means protection from the cold is also needed.
The only water on the basalt plained planet is in small areas of ice that make up only 16% of the world. The planet is in essense a frozen desert world.
Due to the Zeta 2 system having a twin system (Zeta 1) in close proximity (within the same jump-hex), the planet has a day of 2 hours and 20 minutes as both suns illuminate the world but both are too far away to heat the planet sufficiently. Any life scans of the planet show that there arent even microbes on the world.This barren rock would go unnoticed except for two main locations of note.
A Derelict spaceship lays crashed on this world's surface, sending a distress signal throughout the jump-hex in an inhuman voice, speaking an unknown language...
The derelict has evidence of bio-engineering that sits at least at TL 19 and is quite possibly a vessel of an ancient precursor race. Inside the ship's bridge the fossilised remains of an alien pilot sits at a console, a triangle clearly engraved into its fossilised casing. The alien pilot's ribcage seems to have exploded from within.
On the floor of the bridge lies a perpetually spindling container chanting the distress signal of the derelict (the source of the signal). Also near the pilot lies an empty fossilised "urn".
The Derelict cannot be salvaged as whatever isnt fossilised has splatter shaped holes burnt through it, including the hull of the ship.
The second location is a walk away from the ship, a 100 ft tall pyramid, the remains of whatever TL 1 life had populated the world. The pyramid has many strange features to it, its first one being a strange ability to disrupt any communication signals within a small area around the pyramid. The source of this seems to be coming from within its structure.
The frozen basalt and sandstorms of this world have buried any ground entrances (however further sandstorms may reveal them again). However a small entrance also lies at the top of the structure, luckily for the curious, eroded steps and ledges make an easy climb to the top.
Those with climbing equipment can rope down this entrance into a small chute that leads 40 ft stright down into the more open-plan structure within.
The pyramid strangely has a Hot internal temperature thats almost tropical in comparison which can be a shock to those who were dressed for the frozen exterior. The internal walls of the pyramid are lined with heiroglyphs in an unknown language, along with diagrams of a strange alien life cycle.
Each of these carvings lead downward splitting into two more of the same until hundreds of this design line the bottom of the structure. At the floor of the pyramid, statues of these creatures line the area while a raised area of the floor (approx. 200 x 200 ft) sits thousands of the leathery urn-like eggs from the carvings. These things are dormant and have no life-signs, until they sense a living host approach (see entry on Facehuggers, coming soon).
There is no trade for this world except possibly speculative trade in certain exotics that the world holds. The alien eggs weigh roughly 5 kg or more but someone moving them may set it off.
Those permanently stranded on this world are doomed either way.