One of the regrets I've had about my long traveller experience is that it's I've had few experiences of truly alien worlds. In the main it's been spaceship gaming interspersed with bar-hopping. The few on-world adventures have often been 'sunny Tuesday afternoon on earth with odd critters' worlds.
So this is the thread to give GMs ideas on some variants on worlds to add to that alien feeling.
- The world has a very high oxygen ratio.
While humans can breathe the atmosphere normally, this means fires burn far hotter than normal and humans have fire extinguishing equipment everywhere. Alien life moves *very* fast as they oxidise quickly. However they need heat radiator or heat purging systems in their bodies or they over heat quickly, meaning large fins or maybe super-cold glands.
- Massive radio noise from a nearby astral body such as a super-Jovian body.
No radios work and instead a system of laser-communicators are used instead. Overhead are dedicated satellites for surface communicators but any light-blocking object blocks communications.
- Due to volcanic activity it rains *all* the time.
The rain varies from squally showers to massive monsoon-like downpours. There is *never* any clear skies.
- The planet is tidally-locked and does not spin on its axis.
As the players have landed in the shady habitable band this means the light level outside is a permanent almost-darkness. The light level is equivalent to the time on earth as it is getting dark. Note that this planet has two 'Star Wars-like' mono-environments as well as the Habitable Band; the hot, desert 'hot pole' and the icy, polar 'cold pole'.
- There is almost no magnetosphere on this planet resulting in it being bathed in harmful radiation.
While there is normal atmosphere vacc suits must be worn outside. Note that all vacc suits are equipped for this sort of planet, a small breathing unit is standard and the life support system can be removed for comfort. Animal life might have heavy shield that acts like armour to survive on the surface.
Add some more!
So this is the thread to give GMs ideas on some variants on worlds to add to that alien feeling.
- The world has a very high oxygen ratio.
While humans can breathe the atmosphere normally, this means fires burn far hotter than normal and humans have fire extinguishing equipment everywhere. Alien life moves *very* fast as they oxidise quickly. However they need heat radiator or heat purging systems in their bodies or they over heat quickly, meaning large fins or maybe super-cold glands.
- Massive radio noise from a nearby astral body such as a super-Jovian body.
No radios work and instead a system of laser-communicators are used instead. Overhead are dedicated satellites for surface communicators but any light-blocking object blocks communications.
- Due to volcanic activity it rains *all* the time.
The rain varies from squally showers to massive monsoon-like downpours. There is *never* any clear skies.
- The planet is tidally-locked and does not spin on its axis.
As the players have landed in the shady habitable band this means the light level outside is a permanent almost-darkness. The light level is equivalent to the time on earth as it is getting dark. Note that this planet has two 'Star Wars-like' mono-environments as well as the Habitable Band; the hot, desert 'hot pole' and the icy, polar 'cold pole'.
- There is almost no magnetosphere on this planet resulting in it being bathed in harmful radiation.
While there is normal atmosphere vacc suits must be worn outside. Note that all vacc suits are equipped for this sort of planet, a small breathing unit is standard and the life support system can be removed for comfort. Animal life might have heavy shield that acts like armour to survive on the surface.
Add some more!