Nerhesi said:
Yup, aim as long as you want, if I am standing out of that armoured trench, you're still adding 20 armour from the cover. I think we need rules to account for aiming to hit part of the target that is not in cover (as before in MGT1, a -2 to -6 from cover, success means you hit the target not the large rock infront)
I agree - and it's sort of in the rules already. I think it needs a review and then integration into one place for the sake of consistency.
p81 on animal encounters give modifiers to hit based on animal size. So, if instead of thinking about trying to shoot your head - I instead shoot at a cat-size animal that is sitting on your helmet - I'd get a DM of -3.
If instead of shooting the weapon in your hand, I shot at a mouse/rat sized animal sitting by your hand - I'd be at a DM of -4.
Now - try to reality test the system:
p87 gives sample NPCs. An average combatant is on a total DM of +2. [A general issue here BTW are the rules built to generate and model life for the general population or for Travellers]
So needing 6+ to hit, average combatant hits with 72% probability
Now -
if you assume that probability is the chance of his spread of fire overlapping with the man-sized target, then I suggest the following is pretty logical.
Target - half the area of a man-sized target (i.e. upper half/lower half of man) probability 36% - corresponds (closest) to needing 8+. So, DM-2
Target - quarter the area of a man (a what) - probability of overlap - 18% - closest to needing 10+ - a DM of -4
(It now gets a bit messier)
Target - one eighth area of person - probability 9% - closest roll 11+ - DM -5
Target - one sixteenth area of person - probability 4% - closest roll - 12+ DM -6
I will repeat this again for starting number of 5+ later - which might be more like the average shooter Traveller.
If someone more mathematical wants to play with this then a 2D Gaussian probability distribution with an initial variance to give the 72% would be better - and then reduce the target area compared to the probability distribution.
Is that helpful? If nothing else we need consistency across all the chapters here.