I don't see why not.Melkor said:Can you use the Aim minor action for a bonus to Melee Attacks?
By the rules it seams one can hasten in a round and aim as well.Melkor said:Can you declare that you are acting Hastily and the offset the penalty by Aiming in the same turn?
Hastening does not just occure at the beginning of the round to alter initiative. It is imposing a -DM on the attack or any other action during the round and thus the character is doing something and can not aim.Core Rules said:as long as the character does nothing except aim until he makes his attack.
While nicely descriptive, I do not believe it is possible by the rules.DickTurpin said:They could be used as RP 'fluff' : "As tracers flash towards his position, Jason dives behind the cargo crate and quickly aims at the gunner before squeezing off a shot from his laser rifle." Despite the wording of the action, it would be treated as a regular attack.
I would fully agree if this were done arbitrarily in the middle of a game. But there is a logical reason and there is a rules based interpretation that supports it.hiro said:I'd see it as sour grapes to deny a player the option.
Agreed.hiro said:Declaring your character is acting hastily is done at the start of the round at no cost of action, significant or minor
CosmicGamer said:GM: "Dude, you are unconscious. I don't care if it's your turn in the initiative, you can't use your actions!"
CosmicGamer said:While nicely descriptive, I do not believe it is possible by the rules.DickTurpin said:They could be used as RP 'fluff' : "As tracers flash towards his position, Jason dives behind the cargo crate and quickly aims at the gunner before squeezing off a shot from his laser rifle." Despite the wording of the action, it would be treated as a regular attack.
dives behind the cargo crate = Changing Stance = minor action
aims at the gunner = Aiming = minor action
squeezing off a shot = Attack = significant action
That is too many actions for the round.
In a Psychiatric hospital, I've seen someone who had been "subdued" by Police using pepper spray. The after effects are horrendous. I thought he'd been beaten up by a Rugby team.alex_greene said:If not, the medic will have lost the element of surprise, the assailant turns around and maybe one of the other players will get to plug him while the nutbag's attention is focused on attempting to murder the medic.
Being shot up by autofire might look a little worse for the target.IanBruntlett said:In a Psychiatric hospital, I've seen someone who had been "subdued" by Police using pepper spray. The after effects are horrendous. I thought he'd been beaten up by a Rugby team.alex_greene said:If not, the medic will have lost the element of surprise, the assailant turns around and maybe one of the other players will get to plug him while the nutbag's attention is focused on attempting to murder the medic.
hiro said:CosmicGamer said:GM: "Dude, you are unconscious. I don't care if it's your turn in the initiative, you can't use your actions!"
Yeah, true but then the head of the beast arises and your player starts bitching about how the turn sequence should allow for simultaneous actions... the idea that you sit still and wait your turn in real life is daft. They is the rules tho that we agree to play to...
Everything has to be done in the spirit of reason and co operation, if your players just want to argue, you or they are doing something wrong or missing the point of gaming, being to have fun...
You also get to remind them that if they find themselves in a fair fight, their tactics suck...
ETA, this post should be read with a large dose of sarcasm mixed in and the idea that teaching your granny to suck eggs has been done before...