Darsu Dhberac
Mongoose
Having last night finished our first Age Of Treason mini-campaign, I have volunteered to write and GM our next one!
I'm designing a fairly powerful sorceror as a major, recurring npc, and his/her familiar is likely to also play a prominent role. I am toying with the idea of said npc being a gifted conjuror capable of summoning and coercing otherworld entities to help or hinder the adventurers. As such, it seems in keeping that he/she possesses an imp (for example) as a familiar.
Age Of Treason says:
So, my conjurer summons an imp, dominates it long enough to perform the Enchantment ritual. The conjurer sacrifices 1 or more points of SIZ. I don't think it is explicit from the text - but correct me if I'm wrong - the sacrifice needs to be sufficient to invest enough characteristic points to match the SIZ characteristic of the summoned entity.
For example, if the imp is rolled with a SIZ of 5, the sorcerer needs to be able to transfer 5 points of SIZ. The table on page 65 suggests that a sorcerer with 55% Grimoire skill can sacrifice 1 point of SIZ to yield 1d6 characteristics points. If he rolls a 5 or 6, he's laughing. If he rolls lower, does he need to sacrifice another point of SIZ or does the enchantment simply fail?
Right, having successfully summoned an imp and trapped it here with an enchantment, is he now able to create a familiar with it? The imp already has INT and CHA, so would the sorcerer be able to enchant it with the virtues require to make it a familiar?
Apologies for the rambling post!
TL;DR - make me an imp familiar!
I'm designing a fairly powerful sorceror as a major, recurring npc, and his/her familiar is likely to also play a prominent role. I am toying with the idea of said npc being a gifted conjuror capable of summoning and coercing otherworld entities to help or hinder the adventurers. As such, it seems in keeping that he/she possesses an imp (for example) as a familiar.
Age Of Treason says:
A daemon that has crossed into the mundane world can be
trapped there by giving it SIZ, which permanently incorporates
the entity and prevents it ever returning to its own dimension.
So, my conjurer summons an imp, dominates it long enough to perform the Enchantment ritual. The conjurer sacrifices 1 or more points of SIZ. I don't think it is explicit from the text - but correct me if I'm wrong - the sacrifice needs to be sufficient to invest enough characteristic points to match the SIZ characteristic of the summoned entity.
For example, if the imp is rolled with a SIZ of 5, the sorcerer needs to be able to transfer 5 points of SIZ. The table on page 65 suggests that a sorcerer with 55% Grimoire skill can sacrifice 1 point of SIZ to yield 1d6 characteristics points. If he rolls a 5 or 6, he's laughing. If he rolls lower, does he need to sacrifice another point of SIZ or does the enchantment simply fail?
Right, having successfully summoned an imp and trapped it here with an enchantment, is he now able to create a familiar with it? The imp already has INT and CHA, so would the sorcerer be able to enchant it with the virtues require to make it a familiar?
Apologies for the rambling post!
TL;DR - make me an imp familiar!
