kristof65 said:
MgT is making Traveller popular again.
Indeed.
Over the last few years all our settings and campaigns have used a mix
of GURPS technology and the BRP roleplaying system. After Mongoose
Traveller was published, we began to integrate more and more of it into
our own system, for example the lifepath character generation and the
shipbuilding rules, but we still used BRP as our roleplaying system.
And now the players have asked me to write a new setting, one based
entirely on Mongoose Traveller and using Mongoose Traveller as the ro-
leplaying system, too.
In their opinion, Mongoose and others have now published almost all of
the material necessary for a good setting and campaign, with the remai-
ning required parts (e.g. vehicles) already "on the horizon" - and they
think that the quality of the material is so high that it is the best available
RPG for our purposes.
Having played various versions of Traveller for almost thirty years now,
I find myself agreeing with this.
True, Mongoose Traveller has some editorial problems, but all other ver-
sions I know well had them too, and sometimes very worse ones.
Also true, Mongoose is changing some parts of the OTU, but for us this is
irrelevant, because we always used our own settings, and the OTU only
was material to be mined for interesting ideas.
Apart from these in my view very minor problems, Mongoose Traveller
gives us almost exactly what we need for our kind of roleplaying, and
with Babylon 5 and the other new settings we get even more choice of
useful stuff to pick and choose for our campaign without the need for a
conversion.