After Some Thought On MGT...

drnuncheon said:
What I don't like is the mechanics of having a table lookup as part of the combat sequence.

*Scratches Head*

You don't have to use the tables during combat, just like you don't have to use the tables in MGT.

What do you do in most rpg's? You write down your adds next to your weapon. When it comes time to make an attack, you roll and look at your equipment/character sheet.

There's nothing to look up on tables in CT combat.
 
kristof65 said:
MgT is making Traveller popular again.

"But that doesn't matter! The OTU must remain pure! We must fight all changes to OTU to the death, even if approved by Marc Miller because we know better than he does!"

;)
 
for what its worth i love mgt spinward marches, i think its a great read and although i don't run games in the third impirium i use it for source matirial, ideas, back history, planets.

very well written and highly entertaining!

keep em coming

Chef
 
I'll chime in on the "MGT is seriously good Traveller." I think the core rulebook is the best revamp of the game I've ever seen. I also think MJD's expansion on the Spinward Marches was excellent -- it's a great launching pad for anyone looking to game in the OTU. High Guard was nicely done, although I do miss the elegance of the capital ship combat system from CT -- the new one is just a bit too complicated for my tastes. I love the expanded technology (particularly robots, drones and cybertech). Scouts was something of a mixed bag but overall worthwhile.

That said, I haven't been flashed by everything Mongoose has put out. I've beaten this drum to death, but the Mercenary ironmongery was very poorly conceived and implemented. It's not that it included non-canon tech; it's that it handled most of its tech badly (IMHO). Also, Beltstrike and Prison Planet were odd choices as initial adventure books: Their foci are far too specific and their utility is quite limited. I've found the Comstar/Avenger adventures more useful so far.

I haven't seen Psions or Agents yet, but the Aslan book looks AWESOME, and I do look forward to Hammer's Slammers and Judge Dredd.

And yes, the haphazard editing is annoying, but, having worked in the industry, I know how hard it can be to do that properly and stay on a schedule. As long as they continue to be willing to replace any truly error-ridden tomes, I'll forgive them.

So overall, I'm quite happy that Mongoose is carrying the Traveller mantle and I look forward to seeing what they do next. I'd love to see a bit more for the OTU, but it seems like Comstar is willing to fill that bill so I'm content.
 
EDG said:
kristof65 said:
MgT is making Traveller popular again.

"But that doesn't matter! The OTU must remain pure! We must fight all changes to OTU to the death, even if approved by Marc Miller because we know better than he does!"

;)
Some people wish that it'll be 1977 forever. (that was when CT was first released, wasn't it?)

Personally, I quite like MGT. I tried following T20, but that never quite got off its feet and eventually just came to a halt. (mixed metaphors FTW!) But I've so far purchased the Pocket Rulebook, Merc, HG, Scout, Psion, I will purchase Agent and Scoundrel, and I've also got Spinward Marches. I have my eyes on Tripwire, just to see what a campaign adventure for MGT would look like. EDIT: Forgot about Aslan, which looks good.

I'm actually pretty keen to start an adventure using MGT but I haven't had the time yet to organise one. MGT has actually made me pretty excited about Traveller where something like T20 made me interested, but not excited. (and I never played CT or any of the others, so I don't have that "CT is pure" baggage to deal with)
 
Stofsk said:
Some people wish that it'll be 1977 forever. (that was when CT was first released, wasn't it?)

Au Contraire ! One can enjoy the game, and the movie, and still not pine for the haircuts..... ;)
 
captainjack23 said:
Stofsk said:
Some people wish that it'll be 1977 forever. (that was when CT was first released, wasn't it?)

Au Contraire ! One can enjoy the game, and the movie, and still not pine for the haircuts..... ;)

To paraphrase "I don't know, I can pine quite a bit..."

:lol:

LBH
(Not even conceived in 1977)
 
captainjack23 said:
Stofsk said:
Some people wish that it'll be 1977 forever. (that was when CT was first released, wasn't it?)

Au Contraire ! One can enjoy the game, and the movie, and still not pine for the haircuts..... ;)

Or in some of our cases pine for enough hair for the Haircuts. :D
 
kristof65 said:
MgT is making Traveller popular again.
Indeed. :D

Over the last few years all our settings and campaigns have used a mix
of GURPS technology and the BRP roleplaying system. After Mongoose
Traveller was published, we began to integrate more and more of it into
our own system, for example the lifepath character generation and the
shipbuilding rules, but we still used BRP as our roleplaying system.

And now the players have asked me to write a new setting, one based
entirely on Mongoose Traveller and using Mongoose Traveller as the ro-
leplaying system, too.
In their opinion, Mongoose and others have now published almost all of
the material necessary for a good setting and campaign, with the remai-
ning required parts (e.g. vehicles) already "on the horizon" - and they
think that the quality of the material is so high that it is the best available
RPG for our purposes.

Having played various versions of Traveller for almost thirty years now,
I find myself agreeing with this.
True, Mongoose Traveller has some editorial problems, but all other ver-
sions I know well had them too, and sometimes very worse ones.
Also true, Mongoose is changing some parts of the OTU, but for us this is
irrelevant, because we always used our own settings, and the OTU only
was material to be mined for interesting ideas.
Apart from these in my view very minor problems, Mongoose Traveller
gives us almost exactly what we need for our kind of roleplaying, and
with Babylon 5 and the other new settings we get even more choice of
useful stuff to pick and choose for our campaign without the need for a
conversion.
 
captainjack23 said:
lastbesthope said:
LBH
(Not even conceived in 1977)


@##@@&%$#$ ! :evil:

Also not conceived in 1977, so I can't pine for what I never knew!

MGT, in my anything but humble (bet you couldn't figure THAT out! hah!) opinion, is a good starting point, but needs a lot of house rules to make it mine. But I'm willing to do it for the most part (using a dose of GT).
 
Hello,
Fresh meat here! My copy of MgT just arrived yesterday, although I've been dabbling in Traveller since '78.

I've read through it once; for the next few nights, I'll be sitting at the table rolling up characters, building ships, trying out combat, et cetera.

But, so far, I'm reasonably impressed.

Now I just need to find a group and start playing :)

Tony Merlock
 
TMerlock said:
Hello,
Fresh meat here! My copy of MgT just arrived yesterday, although I've been dabbling in Traveller since '78.

I've read through it once; for the next few nights, I'll be sitting at the table rolling up characters, building ships, trying out combat, et cetera.

But, so far, I'm reasonably impressed.

Now I just need to find a group and start playing :)

Tony Merlock

Hi! (Fresh meat? Mmmm, yummy... :twisted: :wink: )

I think you'll like the MGT:TMB ship construction rules.
 
I have to agree I have been playing/GMing/collecting Traveller since it's beginning, and feel MGT to be a very good version of the game. Plus they seem to be replacing and expanding all the old stuff. I am impressed and glad I have and can buy it all.

Penn
 
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