Hi all, I am fairly new to running traveller as a system and have a fairly large group of players involved in a mercenary campaign. I am running the starter adventure, Trial by Fire, and have thus far been enjoying it, but it has been difficult to get my party engaged in the back end of running the company and it is hard for them and me to wrap our heads around all the ins and outs of the combat system.
The fights have thus far seemed to mostly consist of me asking them for a few policy decisions, spending a couple minutes tallying modifiers, and then just one roll and then we do it all over again. I'm not sure if I am just running it poorly or if the system is just that clunky and hard to use. I would really appreciate any input/tips and tricks from those of you who have run mercenary games before.
The fights have thus far seemed to mostly consist of me asking them for a few policy decisions, spending a couple minutes tallying modifiers, and then just one roll and then we do it all over again. I'm not sure if I am just running it poorly or if the system is just that clunky and hard to use. I would really appreciate any input/tips and tricks from those of you who have run mercenary games before.