hanszurcher
Mongoose
These two go together like chocolate and peanut-butter.Prime_Evil said:Personally, I'd use a mixture of elements. For example:
- One or two locations that that resemble traditional dungeon crawls to cater to those groups who enjoy combat-heavy adventures.
- A location filled with fiendish traps and puzzles that are designed to challenge the players as well as the characters.
I was defiantly thinking about adding a house or orphanage haunted by the ghosts of children murdered and devoured by the head nun, a Penanggalan. Or a haunted manor housing a gang of Nukekubi that prey on travelers....
- A location dominated by magical effects of some kind, such as a haunted house filled with restless spirits. The characters must use their brains to find a way to put the ghosts to rest as these creatures are collectively too powerful to confront head-on. Think of this as an investigation scenario where the characters are looking into the "crime" that gave rise to the haunting.
Tomb of Horrors...DamonJynx, I see you are a man of refined taste.DamonJynx said:...When I design Dungeon Crawls I incorporate the first 2 elements in the same location; think Tomb of Horrors as a classic example (not that I'm alluding to creating dungeons as good as that!)....
