Utgardloki said:
But I think I'll stick with the ringworld concept. It's easier for me to conceptialize, although I am still considering making my ringworld a mobius band. That would double the surface area.
It doesn't double the surface area, just allows people from both sides to interact. You take a doghnut, cut it, twist it and glue it back together, same surface area.
Utgardloki said:
After all, the surface area of the earth is big enough for most things, what's the point of having 2 million of them? Most Sci-Fi Empires have only a few hundred planets, some have thousands, but a Ringworld counts as millions of planets. It's just too big and cumbersome.
I guess you won't like my idea for a ringworld empire then .... :shock:
No, a Ringworld Empire makes sense. If you are going to have a ringworld then you are going to have a number of empires, just because of the scale.
The ringworld concept actually has several good things going for it:
1. It is completely artificial and hence many creatures can be introduced without any thought on a back history/evolution
2. It is very big, so cultures can evolve in isolation
3. There could be many levels of technology, many species, many cultures, many empires, some having contact, some not
4. The backplot of how the ringworld was formed and whether the makers are still around can spark off a lot of gaming
5. New species can come to the ringworld at any time, unless they are actively blocked
6. You don't have to worry about interstellar travel or communication between alien cultures as they are all on the same world
7. Catastrophes in one part of the ringworld don't necessarily affect the other parts, so you could have nuclear wars and their aftermaths in one place and have other cultures blissfully unaware of this
Utgardloki said:
The problem gets even worse if you consider that a world like the Earth can be divided into several "theaters" about 3000 miles across, each theater being a region equivalent to a published campaign world. I would consider the "theaters" of Earth to be the following:
I even think that those theatres are too big for normal, non-trans-world, gaming. If you have a Robin Hood game, for example, you might focus on England and maybe go to France or Scotland, but wouldn't need the rest of Europe, apart from any pesky crusades. Even Glorantha has Genertela which fits into the USA and very few campaigns even stray outside of their particular part of Genertela.
Utgardloki said:
And that's on a planet that is 75% water. If we consider the "average" "planet-area" to be 50% water, then a "planet-area" would have an average of 24 theaters. This means that a ringworld would have 48 million "theaters", or double that if it is a mobius ringworld or if the dark side was also occupied.
So, with an arbitrary 10 areas in each theatre, you have nearly 500 million areas to map out. Now, even the most prolific GM can only really map out 100 areas in detail for any campaign before the campaign collapses under the weight of the background, so 500 million seems a lot.
Utgardloki said:
Coming up with a good set of random generation tables might help. Obviously I won't be able to map everything out beforehand.
So, you'd have a list of species, a list of terrains, cultures, tech levels and so on and roll a D100 on each list to generate an area on the fly. It might work, especially with gates and portals between each area to cut down on travel times.
Utgardloki said:
I see this as the next step up for nonhumans. Third Edition D&D made nonhuman races into characters (although this has always been the case in Runequest). A ringworld can make nonhuman races into entire nations. There's plenty of room.
That's the problem with games such as D&D. Species will always organise themselves into cultures, tribes, kingdoms, republics, empires or what-have-you. So, I think of nations of orcs, elves, giants, centaurs, klingons, mimbari, wookies or whatever are not just possible or even likely but inevitible.
Utgardloki said:
I am kind of inspired by a DC Miniseries that was published in the 1990s, called Mosaic. That miniseries was set on a planet created by aliens who made a large out of pieces of inhabited planets, to study how the inhabitants interacted.
Now, that's the kind of backstory that would work for a ringworld. Imagine a RW situation where someone builds a zoo/safari park. The snakes in the reptile house would have no idea about the insects or the giraffes or the or the penguins. Each live in a microworld that is separate from the others. But, some of them interact as the zebras, giraffes and wilderbeests roam across the savanna together.
So, it sounds more and more reasonable as a setting
