Mongoose really needs to hire you as an editor!Exploration
Merchant Shipping
- Page 6, Stealth Scout
- Armour should be 3.84t and MCr1.92: Streamlined hulls have +20% armour tonnage.
- Fuel Tanks should be J-2 x2, 8 weeks of operation, seeing as it's 42t of fuel.
- Computer should be Computer/10/fib: there's no second slash right now.
- Cargo should be 2.16t, technically. It's a bit moot, though.
- Maintenance Cost should be Cr13986/month, Purchase Cost should be MCr167.835: armour changes.
- Power, Fuel Processor should be 1, not 2. It's halved from the Suleiman.
- Page 7, Stealth Scout deckplans
- Remove [12] label from bridge.
- Page 8, Extended Scout
- Hull, 150 tons, Streamlined should be MCr9.
- Computer should be Computer/10/fib.
- Sensors should be Improved; 3t and MCr4.3: technically, Mineral Detection Suites need Improved or better sensors. That could be ignored, though.
- With Improved Sensors:
- Sensors should be Improved, 3t, MCr4.3
- Cargo should be 7.49t
- Maintenance Cost should be Cr6045/month, Purchase Cost should be MCr72.545.
- Without Improved Sensors:
- Cargo should be 8.49t
- Maintenance Cost should be Cr6029/month, Purchase Cost should be MCr72.345.
- Page 10, Frontiersman
- Tech Level should be 14.
- Armour should be 5.76t and MCr2.88.
- Fuel Tanks should be 63t.
- Cargo should be 9.24t.
- Maintenance Cost should be Cr5037/month, Purchase Cost should be MCr60.44.
- Power, Jump Drive should be 30.
- Power, Sensors should be 2.
- Power, Weapons should be 1.
- Page 12, Far Scout
- Armour should be 7.68t, MCr3.84.
- Fuel Tanks should be 86t.
- Computer should be Computer/15/bis.
- Cargo should be 6.32t.
- Maintenance Cost should be Cr7883/month, Purchase Cost should be MCr94.59.
- Page 14, Medical Scout
- Tech Level should be 14.
- Power, Weapons should be 1.
- Power, Low Berths should be 2.
- Page 16, Far Reach Survey Scout
- Tech Level should be 14.
- Power Plant should be MCr26.
- Maintenance Cost should be Cr18720/month, Purchase Cost should be MCr224.64.
- Power, Weapons should be 1.
- Page 18, Broadsword Exploration Scout
- Advanced Probe Drones should be 2t.
- Multi-Environment Space should be MCr0.25.
- Cargo should be 35.5t.
- Maintenance Cost should be Cr32993/month, Purchase Cost should be MCr395.91.
- Power, Weapons should be 4.
- Power, Medical Bay should be 1.
- Power, Multi-Environment Space should be 1.
Passenger Transport
- Page 22, Armed Trader
- Armour should be 18t and MCr3.6: +20% from Streamlining.
- Fuel should be J-1, 4 weeks of operation.
- Maintenance Cost should be Cr4773/month, Purchase Cost should be MCr57.28.
- Power, Low Berths should be 1.
- Page 24, Free Smuggler
- Power, Low Berths should be 2.
- Page 25, Free Smuggler deckplans
- Not sure about the fuel texture, here: looks more like digital camo than the splotches y'all normally use.
- Page 26, Far Trader
- Computer should be Computer/5/bis.
- Cargo should be 50.32t.
- Power, Weapons should be 1.
- Page 28, Shadow Trader
- Tech Level should be 13: Jump 2 is TL 11, +2 for Stealth Jump.
- Armour should be 12t, MCr2.4: Streamlining.
- Computer should be Computer/15/fib.
- Maintenance Cost should be Cr8374/month, Purchase Cost should be MCr100.485.
- Power, Grav Screen should be 2.
- Power, Low Berths should be 1.
- Page 30, Merchant Trader
- Armour should be 13.5t and MCr2.7.
- Fuel Tanks should be J-2, 4 weeks of operation.
- Computer should be Computer/5/bis.
- Weapons should be Double Turrets (beam laser, sandcaster) x3.
- Craft, Docking Space (4 tons) should be MCr1.25.
- Cargo should be 97.5t.
- Maintenance Cost should be Cr7645/month, Purchase Cost should be MCr91.745.
- Page 31, Merchant Trader deckplans
- Label [1] used on Fuel, Sandcaster Canister Storage, and Docking Space (which lacks a label at all).
- Page 32, Antique Trader.
- Fuel Tanks should be J-1, 4 weeks of operation and 42t.
- Cargo should be 263.5t.
- Page 33, Antique Trader deckplans
- Label [12] unused: presumably meant to replace the lower [2] on Deck 4.
- Page 34, Fast Smuggler
- Tech Level should be 13.
- Armour should be 30t, MCr6.
- Cargo should be 129t.
- Maintenance Cost should be Cr18456/month, Purchase Cost should be MCr221.475.
- Power, Low Berths should be 1.
- Page 36, Extended Merchant.
- Fuel Tanks should be 41t.
- Systems, Fuel Scoops should be MCr0: comes free with Streamlining.
- Cargo should be 229.5t.
- Maintenance Cost should be Cr9826/month, Purchase Cost should be MCr117.91.
- Power, Low Berths should be 1.
- Page 38, Long Trader
- Fuel Tanks should be J-4, 4 weeks of operation.
- Computer should be Computer/15/bis.
- Page 40, Standard Trader
- Fuel Tanks should be J-2, 4 weeks of operation, plus launch and 103t.
- Cargo should be 225.5t.
- Power, Low Berths should be 2.
- Page 42, Armoured Merchant
- Docking Space (40 tons) and Slow Pinnace should be in their own Craft section, not Ammunition.
- Power, Low Berths should be 2.
- Page 44, Armoured Packet
- Fuel Tanks should be 205t.
- Ammunition should be Missile Storage (720 missiles).
- Cargo should be 286t.
- Power, Medical Bay should be 1.
- Power, Low Berths should be 1.
- Page 48, Provincial Merchant.
- Fuel Tanks should be 104t.
- Cargo should be 758t.
- Power, Low Berths should be 1.
- Page 49, Provincial Transport
- Fuel Tanks should be 207t.
- Cargo should be 271.5t.
- Power, Medical Bay should be 1.
- Power, Low Berths should be 5.
- Page 52, Merchant Vessel
- Power Plant should be Fusion (TL15), Power 400.
- Fuel Tanks should be 203t.
- Cargo should be 595.5t.
- Power, Low Berths should be 1.
- Page 54, Large Freighter
- Tech Level should be 15.
- Staterooms, Standard x16 should be 64t.
- Cargo should be 819.5t.
- Power, Low Berths should be 2.
Working Ships
- Page 58, Fast Passenger Transport
- Power, Jump Drive should be 40.
- Page 60, Large Liner
- Tech Level should be 12: the Launch is TL 12. Though you could ignore that.
- Jump Drive should be 35t, MCr52.5. Note that this is overtonnage: I think reducing low berths is the easiest option.
- Computer should be Computer/5/bis.
- Low Berths should be Low Berths x140, 70t, MCr7.
- Cargo should be 13t.
- Maintenance Cost should be Cr12648/month, Purchase Cost should be MCr151.775.
- Page 62, Long Liner
- Tech Level should be 13.
- Power, Medical Bay, should be 1.
- Page 64, Merchant Liner
- Fuel Tanks should be 208t.
- Cargo should be 179t.
- Power, Medical Bay should be 1.
- Power, Low Berths should be 5.
- Page 66, Passenger Cruiser
- J-Drive should be MCr142.5.
- Fuel Tanks should be 367t.
- Craft, Launches should be MCr5.26.
- Cargo should be 25t.
- Maintenance Cost should be Cr32744/month, Purchase Cost should be MCr392.926.
- Power, Medical Bay should be 1.
- Page 68, Starfaring Hotel
- Fuel Tanks should be 427t.
- Staterooms, Standard x40 should be Standard x20 and MCr10. Annoyingly, this conflicts with deckplans, so... yeah, no idea. Maybe drop jump capability to make room?
- Maintenance Cost should be Cr43491/month, Purchase Cost should be MCr521.895.
- Power, Medical Bay should be 1.
- Page 72, Luxury Starliner
- Fuel Tanks should be 409t.
- Systems, Vault should be MCr10.
- Staterooms, Luxury with Wet Bar and Entertainment System x26 should be MCr39.312.
- Staterooms, High with Wet Bar and Entertainment System x15 should be MCr12.18.
- Cargo Space should be 37t.
- Maintenance Cost should be Cr61614/month, Purchase Cost should be MCr739.363.
- Power, Medical Bay should be 2.
- Page 78, Express Packet
- Tech Level should be 13.
- Power Plant should be Fusion (TL12), Power 90 and MCr6.
- Bridge should be MCr0.25.
- Computer should be Computer/15/bis.
- Systems, Fuel Scoops should be MCr0.
- Software, Manoeuvre/0 should be Manoeuvre.
- Maintenance Cost should be Cr4329/month, Purchase Cost should be MCr51.95. Note, one 'r' in MCr.
- Page 79, Express Packet deckplans
- Common Area mislabelled as [5], not [4].
- Lower Stateroom mislabelled as [4], not [3].
- Fuel mislabelled as [4], not... uh... [12], I guess?
- Page 80, Jump Cutter
- Tech Level should be 9.
- Power Plant should be Fusion (TL8), Power 70 and MCr3.5.
- Software, Manoeuvre/0 should be Manoeuvre.
- Maintenance Cost should be Cr3882/month, Purchase Cost should be MCr46.58.
- Page 82, Long Range Courier
- Power Plant should be Fusion (TL15), Power 220.
- Computer should be Computer/25/fib.
- Systems, Fuel Processor should be Fuel Processor (200 tons/day).
- Software, Manoeuvre/0 should be Manoeuvre.
- Power, Fuel Processors should be 10.
- Page 83, Long Range Courier deckplans
- Labels [1] and [14] are redundant.
- Page 84, Hospice Boat
- Minor thing, 'boat' ain't that accurate here.
- Tech Level should be 11.
- Fuel Tanks should be 84t.
- Systems, Medical Bays x8 should be MCr16.
- Software, Manoeuvre/0 should be Manoeuvre.
- Cargo should be 41t.
- Maintenance Cost should be Cr8534/month, Purchase Cost should be MCr102.41.
- Crew, Medics x6 should be Medics x8. Staterooms could be handwaved: double occupancy, hotbunking, etc.
- Power, Medical Bays should be 8.
- Power, Low Berths should be 2.
- Page 85, Hospice Boat deckplans
- Fuel on lower deck lacks [12] label.
- Bridge on Lower Deck mislabelled as [1] instead of [2].
- Medical Bays have 4 beds each, instead of 3. 2016/2022 change.
- Page 86, Prison Ferry
- Power Plant should be MCr14.
- Systems, Medical Bay should be MCr2.
- Software, Manoeuvre/0 should be Manoeuvre.
- Cargo should be 0.5t.
- Maintenance Cost should be Cr11492/month, Purchase Cost should be MCr137.9.
- Power, Medical Bay should be 1.
- Power, Low Berths should be 4.
- Page 88, Prospector
- Software, Manoeuvre/0 should be Manoeuvre.
- Refer to note under Extended Scout. Without Improved sensors, no other notes. With...
- Sensors should be Improved, 3t, MCr4.3
- Cargo should be 198t
- Maintenance Cost should be Cr8678/month, Purchase Cost should be MCr104.14.
- Power, Sensors should be 4.
- Page 90, Customs Patrol Cutter
- Armour should be 69.12t, MCr34.56.
- That's a major difference, from what's listed, and it doesn't gel with the deckplans. If you don't want to redo them almost from scratch, I'd suggest dropping the armour. 6 seems like a solid compromise.
- Armour should be Bonded Superdense, Armour: 6, and should be 34.56t and MCr17.28.
- Fuel Tanks should be 13t.
- Ammunition should be Missile Storage (144 missiles).
- Cargo should be 62.44t.
- Maintenance Cost should be Cr30166/month, Purchase Cost should be MCr361.997.
- Power, Sensors should be 56.
To hell with me, Mongoose needs to hire any editor!Mongoose really needs to hire you as an editor!
No, that means 10 tons of cargo are hidden in the fuel tanks. Hence why the J-1 tanks are 30 tons instead of 20.There is still a problem with the Free Smuggler. The Fuel Tank Compartments only add another 10 tons of fuel, which is not enough for second Jump-1. The Fuel Tank Compartments need to be 20 tons to be of any use!