And I juat put the box away in the closet too... :wink:
Okay. Got the book out.
FOr starters the very nature of the Ki ability was an acceptanace of a martial arts concept of Ki (Chi in chinese). Basically this is focusing and channeling your own life force to great effect. In part, a requiement, although not listed in the book, was a knowedlge and acceptance of the concept. In LotN everyone was Japanese and grew up in the proer envirnment. THat mike be worth noting depending on what you wanted to use Ki skills for.
The rwequirements for a Ki skill were:
1) Meditiation ability (in RQ3 this was abstracted as part of the Ceremony skill). We will have to see in the companion if that is still around.
In fact, a cjharacter could use Ceremony to augment his Ki skill (in RQ3 if you spent time meditiating you could increase you effective skill up to a total of your meditation score. Ki skills can only be brought up to double ability.). Typically this would be something like a master calligrapher meditating over a blank sheet og papper and then suddenly writing out a master piece is a short burst of energy.
Naturally you couldn't do that in combat.
2) POW (basically you needed the Ki)
3) Great ability (90%).
4) The character with the above requirements had to seek out a Ki Master (someone with 90%+ in the appropraite Ki). A kami or ancestral spirit can substitue for a master if it has the requistie ability.
5) 50 hours (1 week in RQ3, probably 5 days in mRQ) of training by said Master.
When you used a KI skill it was like a normal skill use. If you used ki, and the result was under your ki skill, it was a critical, if not, but under the main skill score, it was treated as a normal.
Using a Ki skill also required an expediture of magic points or POW points (permanent POW) depending on the Ki skill being used. Craft skills, for instance made permanent idemts so they required POW.
Once you used a KI ability you could not get an experience check in that skill for that adventure. So using KI a lot would mean that Ki would go up, but the main skill wouldn't.
Once you gained a Ki skill it was tracked and improved separately from the main skill. Technically is was possible to have a Kill skill higher than the skill is was tied to, but the nature of RQ3 made that a bit unlieky except in a long term high powered campaign. THe skill that the KI skill was based off of was already over 90% when KI was at 5%. Since RQ3 used an experience check system for improvement, the Ki skill remain lower for quite some time.
As to what skills had a Ki counterpart, well many did, but not all. The book gave Ki skills for:
Attack Ki (inclduing some special rules for nunchaku, jo-stick, missile weapons, and shiruken)
Parry Ki (attack & parry were separate skills in RQ3, although Kenjutsu the kjapanese sword skill was one skill)
Dodge Ki
Iaijutsu Ki
Yadomejutsu Ki
Craft Ki (bonsai, chokokujutsu, gano, kado, kenchiku, muscial instrument making, ningyojutsu, origami, orimodo, ryori, shodo, togai, washi, weapon making, youoi)
Performance Ki (axting, bunraku, buyo, cha-no-yu, kado, play Instrument, shi, uta)
Agility Ki (climb, jump, ride, swim, throw)
Knowledge Ki (Craft as above, First Aid, Shiphandling)
Manipulation Ki (conceal, Devise)
Perception Ki (Listen, Scan, Search, Track)
Stealth Ki (Disguise, Escape, Sneak)
The book also suggested that the GM coulds allow for other skills to have Ki counterparts.
Anything else?