Reading the RAW there appears to be no way to advance into combat without a Charge, which means a character must be 5+ meters away. If he is closer he can Move into contact with the enemy but cannot attack and the rules state that "any adjacent enemy may make a Reaction free attack in response".
This means that a character moving into combat invites a Reaction free attack from his opponent, then gets clobbered by his opponent on his turn in the action cycle BEFORE he gets any chance to reply. There is no way to advance and attack without a charge, even at a shortened distance. There are no exceptions.
This leads to a variety of in-game anomalies and oddities, especially in small area situations (5m or less - more than enough room for combat). Any suggestions? Does adjacent mean 'excluding enemy you contact at the end of your move'? Should the 'Close Combat Attack' CA also include a move of up to 1 or 2m to stay in contact?
I know there have been suggestions such as the free 1m step, but is the above interpretation flawed? What should it be or how should it be fixed (if at all)?
Again, if you're around MS some clarification would be useful (and possibly one for the player's guide, too).
Thanks
This means that a character moving into combat invites a Reaction free attack from his opponent, then gets clobbered by his opponent on his turn in the action cycle BEFORE he gets any chance to reply. There is no way to advance and attack without a charge, even at a shortened distance. There are no exceptions.
This leads to a variety of in-game anomalies and oddities, especially in small area situations (5m or less - more than enough room for combat). Any suggestions? Does adjacent mean 'excluding enemy you contact at the end of your move'? Should the 'Close Combat Attack' CA also include a move of up to 1 or 2m to stay in contact?
I know there have been suggestions such as the free 1m step, but is the above interpretation flawed? What should it be or how should it be fixed (if at all)?
Again, if you're around MS some clarification would be useful (and possibly one for the player's guide, too).
Thanks