Egil Skallagrimsson
Mongoose
Yeah, I think in similar terms, 1 level per 4 years, so long as it can be justified by the kind of work the character is usually involved in and/or gained through working with someone who has a higher level of that skill. I would be tempted to cap a skill gained that way at 3.
In a long running campaign spread over game years, especially an episodic one, the time required to learn extra-skills via the rules as written may well not be such a problem, the characters who need an extra skill take 12 or so weeks out(dependant on their current Skill Total) from ordinary play, pay their living costs and whatever fees the GM deems neccessary, gain their new skill, and resume travelling. In some cases a patron might feed and educate them so they have appropriate skills for a specific job ....
Egil
PS So you have seen those holopics as well?
In a long running campaign spread over game years, especially an episodic one, the time required to learn extra-skills via the rules as written may well not be such a problem, the characters who need an extra skill take 12 or so weeks out(dependant on their current Skill Total) from ordinary play, pay their living costs and whatever fees the GM deems neccessary, gain their new skill, and resume travelling. In some cases a patron might feed and educate them so they have appropriate skills for a specific job ....
Egil
PS So you have seen those holopics as well?