I have always been a fan of letting players build the character they want.
So, for example, when the tell me they want to be a Navy Pilot I never roll for enlistment or re enlistment checks, except to determine if they are officer or enlisted.
I still do the survival checks, but only let it result in injuries, never death or early retirement.
Another thing I like about Traveller is that attributes aren't HUGELY important. Meaning if given enough time the skill ranks can make up for not having decent to great stats.
Also for PC's I tend to allow any stats rolled with a negative modifier be upped to a 5 if the players would like to. Which hey usually do, but I have had a few stick it out with their negative modifier.
So, for example, when the tell me they want to be a Navy Pilot I never roll for enlistment or re enlistment checks, except to determine if they are officer or enlisted.
I still do the survival checks, but only let it result in injuries, never death or early retirement.
Another thing I like about Traveller is that attributes aren't HUGELY important. Meaning if given enough time the skill ranks can make up for not having decent to great stats.
Also for PC's I tend to allow any stats rolled with a negative modifier be upped to a 5 if the players would like to. Which hey usually do, but I have had a few stick it out with their negative modifier.