Advanced rules for indoor Close Quarters Battles?

Wel I would hope so.

After all Buildings are not even covered in the rule sheet!!!!!!

Been fudging that till the advanced rules. If they don't have them, I'm going to lace up my old combat boots and and begin kickin some arse.
 
They gotta give us DOOR KICKING DOWN rules! Or better yet, shoting doors with shotguns rules. Basically something to give Marines the ability to kick down a door, enter a room and scare the S**T out of the enemy inside. So I'm think maybe this will make someone lose a turn or something to prevent him from shooting back.
 
It is the man kicking down the door that is scared the most. Be there done that, scared the hell out of me. Never know if your going be the first one shot.

Really the rule sheet doesn't cover anything like that, nor will the advance rules by my guess. What it should cover is things like what bonuses a model gets while in a building, or fortification. I guessing that models in a building will recieve something like a +2 to the target & kill plus recieve either a +1 or +2 to the save. Some models such as the MEA squad will have a save while in a building.
 
Old soldier has the right of it - the rules cover movement and cover conusses when fighting inside buildings, and the limitations of entering and leaving, and how hard/easy it is to kill one.
 
I overheard something about flashbangs at the tournament, equipment like this would add something to close assualt. I'm just waiting till i see the book before i get too bothered over this.
 
At the moment we are saying it takes half movement to enter a building, but once inside you can move freely.

Also if opposing units are inside the same building and shooting at each other both sides gain obscurement. Our current buildings are all single room some with multipul floors, so it felt a bit better than cover as most stuff inside buildings ain't going to stop a bullet or provide "cover". Also if you launch an assault inside a building your opponent still gets to react 1st.

I would imagine storming a building where the occupants don't know you are coming (whilst just as scary as you don't know whats going to happen) is a lot easier than storming a building where there are hostile forces waiting for you..... I know from paintball its a lot less painfull (for the attacker :lol:) when you have suprise on your side :)
 
cordas said:
so it felt a bit better than cover as most stuff inside buildings ain't going to stop a bullet or provide "cover". Also if you launch an assault inside a building your opponent still gets to react 1st.

)

have you not seen "eraser" or many other sub quality swartzniger films where a fridge can stop a bullet
 
It is the man kicking down the door that is scared the most.

Thats why its better to go in through the walls - last time I chatted to the guys doing FIBUA (or FISH as they preferred) they were empressing on us the impact of blowing a hole in a wall with a LAW80 and going in that way.

Of course now the best dressed CQB specialist justs lobs in a thermobaric and toasts everyone inside - by far the better option :D
 
Mr Evil said:
cordas said:
so it felt a bit better than cover as most stuff inside buildings ain't going to stop a bullet or provide "cover". Also if you launch an assault inside a building your opponent still gets to react 1st.

)

have you not seen "eraser" or many other sub quality swartzniger films where a fridge can stop a bullet

Erasure wasn't that bad.... the latest season of 24 has someone taking cover behind what looks like a plywood table as AK47 rounds fly off it.... Yet in reality they are able to go through breeze blocks and still kill.....
 
cordas said:
Mr Evil said:
cordas said:
so it felt a bit better than cover as most stuff inside buildings ain't going to stop a bullet or provide "cover". Also if you launch an assault inside a building your opponent still gets to react 1st.

)

have you not seen "eraser" or many other sub quality swartzniger films where a fridge can stop a bullet

Erasure wasn't that bad.... the latest season of 24 has someone taking cover behind what looks like a plywood table as AK47 rounds fly off it.... Yet in reality they are able to go through breeze blocks and still kill.....

It could have been any John Woo movie.
"Hey harry, you see that camo ammo dump 1Km up the hill?"
"Yeah."
"Do you think you could hit it with your Bazooka?"
"Watch this..." BOOM
"That dump's toast."
or my favourite from face off:
"So you're saying the MP5K PDW has a 3,000 round clip *and* is capable of blowing up a boat 400m away?"
"If you give it to John Travolta is does." :lol:

There are parts of the basic rules that are applicable to buildings:
Terrain: terrain is *anything* that is placed on the table that is not a model.

My most annoying moment was trying to send RPG rounds into walls (inside buildings) to try and create kill zones that would hit the models inside and then finding that you can't hit something that is not a model ergo you can't shoot at walls or the ground and hope that splash damage carries :x

Takes an element of reality out of the game because the standard procedure for clearing a room is.... throwing in an explosive first (flashbang, thermobraic, fragmentation...basically whatever you've got that goes 'pop' and makes you feel safe) so that they enemy is either suppressed or subdued. Funny to think that you can't actually lob a grenade into a room at the moment. Hopefully the Advanced Rules will allow this use of explosives. It would also be kind of amusing to use IEDs to take down buildings or blow a hole in a wall.
:lol:
 
Lets see what is in the main rule book...... Hopefully that will give us more options. Of course you can just make up your own house rules, which is what we have done for fighting inside buildings.

I wouldn't have a problem with shooting a wall with an RPG to try and kill a model hiding behind it, as long as your model "knew" that the model was there... i.e. his unit had seen them run in the building.
 
Yeah...it wasn't that so much as two type 99s blocking my MEA infantry from getting to the PLA infantry and the sudden realisation that all I had to do was level the building that the enemy infantry were hiding in.

I didn't actually see them go in but that building had a shoot me sign on it. :roll:
 
Gibbs said:
I didn't actually see them go in but that building had a shoot me sign on it. :roll:

In my opinion all buildings will have big shoot me signs on... However I would get annoyed if on the off chance your gunners just happened to choose to shoot at the building my guys where hiding in rather than another.
 
yeah destroying buildongs will be a anti comand squad tactic i recon, i can see the pla using alot of tanks as a seconday force just eliminationg buildings enemy are hidding in, or eliminating building on their side so their own troops can enter and use it as cover that enemy cant blow away.
 
You make a valid point cordas although given the fact that two type 99s were defending the building you'd think that there was something worth shooting at in it. :wink:
 
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