Advanced missile racks

locarno24

Cosmic Mongoose
Probably a silly question;

At what point do Advanced Missile Racks 'reload' themselves?

If a ship has just fired its advanced missile racks, whilst not crippled (and hence not subject to slow-loading), and is THEN crippled before its next shooting phase, are the racks loaded or not?


Options I see:

1) Yes. Firing a slow-loading weapon puts down a conceptual 'reloading' marker next to the ship. The weapons were not slow-loading when fired.

2) No. The weapon has the slow-loading trait and was fired last turn, even if it did not have the slow-loading trait at the time.

Personally I'd lean towards #2, if only because it's rare a crippled ship survives more than one turn, so otherwise the rule wouldn't do anything, but I wanted to check if there is an official ruling.
 
2 days with no answer so thought I'd chip in.

I would go with (1). The missiles are fired and reloaded immediately, while the ship is not crippled.
 
I agree, no sense in penalizing the ship for becoming crippled. It already recieves plenty of negative side effects (it can only fire the one weapon out that arc, it looses its interceptor trait, it looses other traits on a 4+). If the weapon was fired before hand then the reload is already on its way to the tube IMO.
 
I would also do (1),
as when you fire it's not a slowloading weapon so it should be ready by next turn even if meanwhile you become crippled.
 
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