A scatter dice is best (dice with arrows on all faces, just roll it and follow the arrow). You can get them cheap at your FLGS for about 20p.darknight said:when only using a standard jump engine, how is the best way to move the counter randomly? 1-f, 2-p, 3-s, 4- a, ?
It's a shame Games Workshop actually have them copyrighted so nobody else can make them. (well, they did come up with the idea so I suppose they should get something out of it)Burger said:A scatter dice is best (dice with arrows on all faces, just roll it and follow the arrow). You can get them cheap at your FLGS for about 20p.darknight said:when only using a standard jump engine, how is the best way to move the counter randomly? 1-f, 2-p, 3-s, 4- a, ?
Your FLGS will sell them (I see plenty of other GW stuff in them too), it's just nobody else can make them.Burger said:Really, hmm, visit Games Workshop and buy one for 20p then
Or get a Wheel Of Fortune board game, and use the wheel :lol:
If you're desperate you can use a beer bottle too.....
What, beer bottles? :lol:Triggy said:Your FLGS will sell them (I see plenty of other GW stuff in them too), it's just nobody else can make them.
darknight said:when only using a standard jump engine, how is the best way to move the counter randomly? 1-f, 2-p, 3-s, 4- a, ?
and if theres a scout on the table do i need to move it still or can it be placed ala ajp?
Burger said:Looks like the guy in your avatar, used something else to determine scatter...
Burger said:Yes, a scout doesn't prevent scatter. A scout on the table allows a non-AJP ship to fire on the turn it enters the table.