Adrift & Jumpgates

Adrift into hyperspace ? :lol: That would not be such a good idea if the crew wanted to survive.....
 
If you had advanced jump engines you could open a point in front of an adrift enemy ship. :) It would be worth doing nothing for one turn to watch an adrift bintak, or octurian, or something like that sail off into hyperspace. I'd go for it in a game for the cool value, if nothing else.
 
LOL... I'll have to give that a try :lol:
Blue Star takes a Warlock out of the battle... hehe. Shame you'd only get 1/4 VP's though...
 
I vaguely remember something that might have been in the 1E rules that you can't use an enemy jump point, or am I wrong. Either way I don't know what the 2E stance is.

It would be funny to see though.

LBH
 
Does anyone know why opening a real to hyperspace jump point does no damage? I was just watching ACTA's and the Victory did just that to destroy some drakh raiders.
 
sidewinder said:
Does anyone know why opening a real to hyperspace jump point does no damage? I was just watching ACTA's and the Victory did just that to destroy some drakh raiders.

Are you sure it wasn't case of drakh trying to pursue victory into jump point which collapsed before they could pursue? Seem to recall such a scene but in ACTA you can't exactly try to pursue ship into hyperspace and ergo that scenario doesn't apply.
 
Lord David the Denied said:
I'm pretty the 2nd ed rulebook says you can't use a jump point opened by an enemy. Can't check it, though, I lent the book to someone! :P

Nope. Instead it says any friendly ship or fighter moving into jump point goes into hyperspace ;-)

So unless you can figure out how that adrift enemy ship is suddenly "friendly" can't use jump point to quickly get rid of the ship ;-)
 
Lord David the Denied said:
I'm pretty the 2nd ed rulebook says you can't use a jump point opened by an enemy.

I just checked the book (pg27) and it says "during this time any friendly ship or fighter flight moving into the jump point vai its forward arc will be removed from the battlefield" :? You could almost read that either way I guess. It doesn't really say that no enemy ship can use the jump point. It almost sounds that it assumes they won't. Or am I reading to much into it, it's been a busy day.
 
tneva82 said:
Nope. Instead it says any friendly ship or fighter moving into jump point goes into hyperspace ;-)
Bah, spoiling our fun with a poxy "rule" ;)

Personally I would say that if an enemy ship goes into a jump point, the JP-opening ship has a choice: either let it go through, or instantly close the JP, causing JP-bomb damage to the enemy; but of course the jump engines must recharge so it can't open another JP that game.
 
Burger said:
Bah, spoiling our fun with a poxy "rule" ;)

That WOULD be...shall we say interesting...way to get rid of big nasty ship ;-)

I can just see shadow ship drifting straight into jump point. "oops"
 
Basically a rule that states that a JP can onyl be used by friendlies dioesnt really make sense. How does a JP discern if a ship flying "through" it is a friendly WS or an enemy Drakh Raider?

Plus that option would be way too cool. And actually a very logical choice on the battlefield. Give the enemy ship a chance against hyperspace instead of that gun battery (you might not have^^).
 
Voronesh said:
How does a JP discern if a ship flying "through" it is a friendly WS or an enemy Drakh Raider
I guess the ship opening the JP could close it as the enemy ship travels through. The results would not be nice.
 
Voronesh said:
Basically a rule that states that a JP can onyl be used by friendlies dioesnt really make sense.

I suppose developers didn't want cheap jump point ships be used for easy ship removal...

Thinking about it...Any ship with either adrift or NO SA critical could be removed by blue star etc heading there and opening jp right in front. Why no SA? Can't do all stop, have to move half speed, straight into jump point...

And this could be used to prevent ships from MOVING. Open jump point front of them and you force them to go "all stop" or move straight into jp ;-)
 
tneva82 said:
sidewinder said:
Does anyone know why opening a real to hyperspace jump point does no damage? I was just watching ACTA's and the Victory did just that to destroy some drakh raiders.

Are you sure it wasn't case of drakh trying to pursue victory into jump point which collapsed before they could pursue? Seem to recall such a scene but in ACTA you can't exactly try to pursue ship into hyperspace and ergo that scenario doesn't apply.


No, I saw that part too. The Excaliber opens a JP and the raiders that were closest to it are destroyed when it collapses but not all of them were in it. Then the Victory, that was behind the Excaliber, opens a JP on top of them and you see the raiders that were left blow up from that.
 
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