h1ro said:A lot of the discussion is based on using HG for a table top style game. If you go back to the RPG side of this where a group of Travellers are flying the ship and your engagements are a small number of paramilitary craft, does expanding the ECM add more to the game or take it away?
Indeed. In a 'generic' situation - where a couple of armed freighters are shooting at one another - it essentially gives a sensor operator PC something to do.
It essentially boils down to whether in your games the constant argy-bargey of "I have a lock" "no you don't" "yes I do" etc, etc, is enough to keep the systems operator busy during a fight (assuming no jammable missiles are involved).