I am liking this game more and more, but one thing is still bothering me, and that is the wound system.
Right now it is just reducing hit points. You have a minor wound until your HP drops too low. So, if I have 5 HP in an area, and I take 5 hp damage, then it is a minor wound. But if I take another hit that only does 1 hp damage, then suddenly I have a major wound. That has always bothered me.
I have recently read through BRP, and I like the way that it handles wounds. It sets a threshold for a major wound at 1/2 HP. Anything less is a minor wound, and anything above is a major.
Has anyone used a system like that, or something similar with MRQ?
Right now it is just reducing hit points. You have a minor wound until your HP drops too low. So, if I have 5 HP in an area, and I take 5 hp damage, then it is a minor wound. But if I take another hit that only does 1 hp damage, then suddenly I have a major wound. That has always bothered me.
I have recently read through BRP, and I like the way that it handles wounds. It sets a threshold for a major wound at 1/2 HP. Anything less is a minor wound, and anything above is a major.
Has anyone used a system like that, or something similar with MRQ?