Supplement Four
Mongoose
Active Defense in the CONAN rpg
I'm surprised this isn't an optional rule in the Conan RPG. It's quite fun and extremely easy to implement.
My group started using opposed defense rolls back when we had our seven year long D6 Star Wars campaign (it was a hoot...one of the best campaigns I've ever run). There's an optional rule with D6 Star Wars. You can throw against static target numbers (like a DC or a Dodge number in Conan), or you can roll an opposed roll against the other player/NPC.
In Conan, this is simple. Drop the 10 point base from all the defense number and keep the modifiers. Then, simply roll d20 + modifiers.
Your attacker rolls first: d20 + attack mods. Then, you roll your defense: d20 + defense mods.
If the attacker wins, the hit is successful.
If the defender wins, then no damage is incurred.
This makes for a damn interesting game. It's very "interactive". Players feel more like they're actively "blocking". I can see Fate Points (with the re-roll option) becoming important too.
I want to stress that the dicing back and forth is extremely fun. You can even use the "1" always fails and the "20" always succeeds rule, if you like, on both the attack and defense throw.
Here's a quickie example:
Evan, the Corinthian, attacks with his arming sword. Evan is a 1st level Soldier.
His attack is--
d20
+1 Base Attack Bonus
+1 STR modifier
+0 Size modifier
----
----
d20 +2 Total Attack.
Evan rolls his attack for a total of 12.
Evan is attack Gramn, the Cimmerian, a 1st level Barbarian.
Gramn's defense is--
d20
+0 Size modifier
+3 DEX modifier
+0 Dodge bonus
----
----
d20 +3 Total Defense.
Gramn rolls a total of 15 on his defense.
So, Gramn beats Evan in the opposed roll and Gramn dodges Evan's blow.
Simple as that.
And...quite fun. Try it in your game.
I'm surprised this isn't an optional rule in the Conan RPG. It's quite fun and extremely easy to implement.
My group started using opposed defense rolls back when we had our seven year long D6 Star Wars campaign (it was a hoot...one of the best campaigns I've ever run). There's an optional rule with D6 Star Wars. You can throw against static target numbers (like a DC or a Dodge number in Conan), or you can roll an opposed roll against the other player/NPC.
In Conan, this is simple. Drop the 10 point base from all the defense number and keep the modifiers. Then, simply roll d20 + modifiers.
Your attacker rolls first: d20 + attack mods. Then, you roll your defense: d20 + defense mods.
If the attacker wins, the hit is successful.
If the defender wins, then no damage is incurred.
This makes for a damn interesting game. It's very "interactive". Players feel more like they're actively "blocking". I can see Fate Points (with the re-roll option) becoming important too.
I want to stress that the dicing back and forth is extremely fun. You can even use the "1" always fails and the "20" always succeeds rule, if you like, on both the attack and defense throw.
Here's a quickie example:
Evan, the Corinthian, attacks with his arming sword. Evan is a 1st level Soldier.
His attack is--
d20
+1 Base Attack Bonus
+1 STR modifier
+0 Size modifier
----
----
d20 +2 Total Attack.
Evan rolls his attack for a total of 12.
Evan is attack Gramn, the Cimmerian, a 1st level Barbarian.
Gramn's defense is--
d20
+0 Size modifier
+3 DEX modifier
+0 Dodge bonus
----
----
d20 +3 Total Defense.
Gramn rolls a total of 15 on his defense.
So, Gramn beats Evan in the opposed roll and Gramn dodges Evan's blow.
Simple as that.
And...quite fun. Try it in your game.