I've got a question.
How do we handle unusual to hit situations, wherein the number to hit is over 6? For example:
Say you have a weapons damage critical hit (-1 to hit), and are firing drones at a target over 18" (normally a 5-6 to hit, but is now a "6" due to weapons damage) away at an evading target (-1 to hit)?
Or firing drones at a target over 9" in a nebula (max range is halved in a nebula, and this is the equivalent of over 18" in normal space) - normally you'd need a 5-6 to hit at over half range, but the nebula gives you a -2 to hit = 7+ on a d6 to hit.
I don't see anything in the rules about an 1 on a attack die always missing, nor a 6 always hitting (and penetrating shields), so I can really only see 2 ways to resolve such situations:
1) say you need a "7"+ on a d6, therefore you can't make the shot.
2) Assume that a "6" always hit, so you need to roll a "6" on a d6 per attack die.
Or might I have missed something?
How do we handle unusual to hit situations, wherein the number to hit is over 6? For example:
Say you have a weapons damage critical hit (-1 to hit), and are firing drones at a target over 18" (normally a 5-6 to hit, but is now a "6" due to weapons damage) away at an evading target (-1 to hit)?
Or firing drones at a target over 9" in a nebula (max range is halved in a nebula, and this is the equivalent of over 18" in normal space) - normally you'd need a 5-6 to hit at over half range, but the nebula gives you a -2 to hit = 7+ on a d6 to hit.
I don't see anything in the rules about an 1 on a attack die always missing, nor a 6 always hitting (and penetrating shields), so I can really only see 2 ways to resolve such situations:
1) say you need a "7"+ on a d6, therefore you can't make the shot.
2) Assume that a "6" always hit, so you need to roll a "6" on a d6 per attack die.
Or might I have missed something?