[ACTA:SF] Questions about suicide shuttles

billclo

Mongoose
I have a couple of questions about suicide shuttles.

1) Looking at the rulebook, when a shuttle is in contact with the base of it's target and it attacks, you "detonate it", and roll an attack using Accurate +2. You then apply 1d6 damage if it hits. No problem there. My question is this: what happens if you roll an "1"? Does the shuttle simply detonate far enough away from the target to do no damage and is removed from play, or is it considered to have missed it's target, doesn't detonate and stays on the map and can attack again next turn?

2) Can you use ADDs against an suicide shuttle attacking your ship? The rules under the ADD trait only mention against drones, but it makes sense to me that you could.
 
1) Does the shuttle simply detonate far enough away from the target to do no damage and is removed from play

I would say yes - as the first part if that you detonate and then see if it causes any damage

2) re ADDs versus Shuttles - nothing says that they can effect Shuttles so I would say no, its anti-drone only...........

(*) It may be later that this is changed with fighters and anti-fighter rules?
 
billclo said:
I have a couple of questions about suicide shuttles.

1) Looking at the rulebook, when a shuttle is in contact with the base of it's target and it attacks, you "detonate it", and roll an attack using Accurate +2. You then apply 1d6 damage if it hits. No problem there. My question is this: what happens if you roll an "1"? Does the shuttle simply detonate far enough away from the target to do no damage and is removed from play, or is it considered to have missed it's target, doesn't detonate and stays on the map and can attack again next turn?

-- I would say rolling a 1 represents a 'sensor mis-calibration' and causes the shuttle to detonate too far away from the ship to cause any damage. It does say the shuttle is detonated under the relevant section on page 20 so it's a one-shot (pun intended) deal.

2) Can you use ADDs against an suicide shuttle attacking your ship? The rules under the ADD trait only mention against drones, but it makes sense to me that you could.

-- You can use ADDs against shuttles in SFB but apparently not in ACTA. I don't know how they interact in FC.
 
Charles is correct:
#1: The shuttle detonates far enough away for the ship to cause no damage... (or if you prefer, the explosion causes a hull breach in an unoccupied section of the ship and no "effective" damage results!)

#2: As for now... they can not affect suicide shuttles. Maybe at a later time, when fighters are introduced that may change, but for now - no. They can not affect them.
 
One other thing to remember about Suicide Shuttles. They can be shot at with Offensive Fire by any ship in range, you do not have to use the Intensify Defensive Fire action to shoot them. And just because a SS is in base contact with a ship yhe controlling player does not have to detnate it.
 
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