I have been looking at using bases in the game, and had some questions that I hoped someone could clarify for me.
1) If using a special action that has a power drain associated with it (Boost Shields, All Hands on Deck, Suicide Shuttle, etc), how is the power drain resolved?
I would think that you cannot use option 1 (speed reduced to 6 or less) because a base does not have engines, but having to be able to fire phasers only or one weapon system only seems to be a bit severe for a base.
I mean it gives you the choice of firing phaser-4s and no combined drone racks (which use insignificant power anyways), or being able to defend yourself with the combined drone racks but cannot fire phaser-4s.
Yech. So basically once the base is under attack by enemies using drones, it is ill-advised to try and boost shields, or you remove your best drone defenses. Forget about trying to repair/boost shields then... :?
This suggests to me that it would be a good idea to introduce to ACTA:SF a base module that is in SFB and Federation and Empire: Base power module. Basically a module that takes up a docking slot on the base and is crammed full of reactors to improve a base's power curve. Having one of these ought to negate any power drain special action and allow the base to fire all weapons normally. Obviously it would cost X points in addition to the base's cost.
2) How would the Overload Weapons special action be resolved? You can't put into effect the normal speed reduction to a base, but the action is technically not a power-drain special action.
1) If using a special action that has a power drain associated with it (Boost Shields, All Hands on Deck, Suicide Shuttle, etc), how is the power drain resolved?
I would think that you cannot use option 1 (speed reduced to 6 or less) because a base does not have engines, but having to be able to fire phasers only or one weapon system only seems to be a bit severe for a base.
I mean it gives you the choice of firing phaser-4s and no combined drone racks (which use insignificant power anyways), or being able to defend yourself with the combined drone racks but cannot fire phaser-4s.
Yech. So basically once the base is under attack by enemies using drones, it is ill-advised to try and boost shields, or you remove your best drone defenses. Forget about trying to repair/boost shields then... :?
This suggests to me that it would be a good idea to introduce to ACTA:SF a base module that is in SFB and Federation and Empire: Base power module. Basically a module that takes up a docking slot on the base and is crammed full of reactors to improve a base's power curve. Having one of these ought to negate any power drain special action and allow the base to fire all weapons normally. Obviously it would cost X points in addition to the base's cost.
2) How would the Overload Weapons special action be resolved? You can't put into effect the normal speed reduction to a base, but the action is technically not a power-drain special action.