tschuma said:madpax said:Stealth is not a 'cloaking device' (see SFU). It disrupt the sensors, scanners, radar, etc., but you know there is a ship out there.tschuma said:Half AD would work, I think. The problem is if you use the Launch Breaching Pods and Shuttles or Stand Down Special Action, you do not need to pass a Stealth Check, so how do you know there is a ship out there?
Marc
Then maybe allow anything but a Beam and Mini-Beam weapon to fire at half AD as suggested. and/or possibly lose the Twin Linked trait.
The thing with the Crusade Fleet is by the time most of those ships were built they should have improved sensors to combat the stealth of the Minbari, not break, just improve things some. The EA did fight a war and got their butts kicked, so you would think the designers would have thought of improving the sensors. Plus the Warlock and Marathon had Shadow tech incorporated in the design. Maybe a +1 to stealth checks?
If you make it so stealth ships - and in particular the Minbari can be hit with half AD. I think you need to make sure those ships/that fleet does not suffer as a consequence. Playtesting required
re fluff reasons to make stealth breaking easier, to be fair - the Drakh don't get their +1 versus Stealth anymore (they did in 1st Ed) and have as good if not better argument to superior technology. The Vorlons also have issues seeing past the Minbari - no scouts unlike their ancient rivals.