basaint said:AGAin....Kuddos HIff!
am I the only one laughing here??!!
Dont, encourage him
Hiffano said:Hi I'm Troy McLure, you may remember it from such weapons as Neutron lasers.
See !!!!
basaint said:AGAin....Kuddos HIff!
am I the only one laughing here??!!
Hiffano said:Hi I'm Troy McLure, you may remember it from such weapons as Neutron lasers.
hiffano said:isn't their already a plus to crit mechanic, it's called precise? Hi I'm Troy McLure, you may remember it from such weapons as Neutron lasers.
AdrianH said:I agree that weapons batteries should not be broken down into lots of 2AD weapons. If you want something between "-1 AD all arcs" and "one weapon system totally knocked out", maybe have "-1D AD from a random weapon facing the attacker". Eligible weapons are those in the arc facing the attacker (F, A, P or S), turret, and boresight if the attacker is in the forward arc. (Or aft arc of relevant Earth ships.)
Limiting engine crits to aft (or side) arc starts to get into B5 Wars level. Not all ships have their engine at the back - where is it on a Vree Xill, for example?
As for knocking out a tank with a low calibre shell - it can happen, but is it frequent enough to be worth considering in ACTA? Especially since all you have to do to disable a tank is break its track, whereas you'd need to disable a ship's engines.
No. 1 Bear said:the thing is space is three dimensional the ship could be flying so that the back ends below the front and visible from an enemy ship on the same plane etc.
Further what happens if a beam goes straight through a ship?
katadder said:No. 1 Bear said:the thing is space is three dimensional the ship could be flying so that the back ends below the front and visible from an enemy ship on the same plane etc.
Further what happens if a beam goes straight through a ship?
well we need a way to roll the ship then as thats what would happen in space so you reverse the crit side for weapons. its simple enough and works in FA
Lord David the Denied said:The only thing I want from the new "ACtA" is fidelity to the setting. If it was, by some miracle, B5 again, I'd want to see weapons and capabilities that match the setting. That can then be balanced with points costs.
Oh, and drop FAPs, it just doesn't work in practice. Like communism.
I'm not but I agree with Lord David the Denied. Regardless of what the setting is, there's no point in using the setting (and perhaps paying licence fees) if the game is going to disregard it anyway. And if the whole idea is to attract fans of the setting, said fans are going to get upset if the game does not reflect the setting reasonably accurately.hiffano said:You are assuming it's even a setting we will know?Lord David the Denied said:The only thing I want from the new "ACtA" is fidelity to the setting.
Rev Bem's lot were the Magog, and anyone who has a Drakh fleet probably already has the beginning of a Magog fleet - compare Drakh Raiders to Magog Swarm Ships.Just thought, maybe their is a decent licence in Andromeda? didn't watch it after half a series, but commonwealth, nichiens, rev bems people (whetever they were called), and whilst the andromeda was a bit too shiny for my liking, was an interesting design, mind you, probably a bugger to cast, probably expensive licence though being a Rodenberry thing?
AdrianH said:I'm not but I agree with Lord David the Denied. Regardless of what the setting is, there's no point in using the setting (and perhaps paying licence fees) if the game is going to disregard it anyway. And if the whole idea is to attract fans of the setting, said fans are going to get upset if the game does not reflect the setting reasonably accurately.hiffano said:You are assuming it's even a setting we will know?Lord David the Denied said:The only thing I want from the new "ACtA" is fidelity to the setting.
l33tpenguin said:I like Da Boss' list thereI'm pretty much in agreement. In regards to the setting, an option for Mongoose would be to create an entirely new setting of their own to work within. They could even call out for race designs from the player community, which would be cool for us. While I don't think the focus should be on ship design, I think asking the players to submit race profiles, complete with history, physiology, fleet/play style, cosmetic ship design (how their ships look), etc. and then pick the best/most well fleshed out to be used could be a fun project and I know there are some brilliant and creative members of this community. Some of us could even work together to design 'rival' races for submission, further adding to the creative design and backstory.