Court Jester
Mongoose
Nice,
I'd like to hear how these play out...
I'd like to hear how these play out...
Rabidchild said:What are considered arcs for purposes of losing an arc or only being able to use one arc? We guessed that each different listing was it's own arc, so P/S/F is one arc and P/S/A is another, just as T counts as an arc.
Rabidchild said:Can we have a ruling on crew criticals for the Cylons?
Rabidchild said:Since shooting at the nuke requires a six to hit, rather than having hull 6, do AP weapons help? We guessed no, to keep it interesting.
Rabidchild said:Why would anyone take ViperII's over ViperVII's?
Rabidchild said:Turns three and four saw the vipers being wiped out, without being recovered.
Rabidchild said:Conclusions:
Fire control is an excellent system. It gives options without being overpowering.
This game is a slugging match! We were rolling 30+ dice fairly often.
It reminded both of us of the show, so good job in that department.
Good job on balance, it was an even fight.
Another interesting battle report, just got a question for you do scout Raptors help in shooting down nukes?
Also when will ver 8. of the rules be out (fingers crossed for before sunday) as hoping for some mates to come over then so we can have a couple of games.
Court Jester said:I have uploaded the 8th Draft that you can download from the link in my signiature.
The ships now all have very simple points values assigned based on this scale of effectiveness...
- Acropolis or Mercury will be able to defeat a single basestar
- Acropolis will hold it own against 2 Basestars but it will be a tough fight that it may well have to retreat from.
- Mercury will be able to defeat 2 Basestars
- Acropolis will be outmatched by 3 Basestars
- Mercury will hold it own against 3 Basestars but it will be a tough fight that it may well have to retreat from.
- Mercury or Acropolis will be outmatched by 4 or more Basestars
Locutus9956 said:As much as I like this Mod and what your doing with it the problem for me still comes down to ACTA's incredibly quick to die fighter rules. The captial ships are very well done though now I must say
Locutus9956 said:I'm working on my own version for Full thrust by the way if anyone's interested.
Court Jester said:I am quite against Basestars using Nukes more than once.
Court Jester said:I am concidering raising the Vipers Dodge to 2+...
Court Jester said:I'll take a look at the Aux Craft but I'd like to keep the amount of minor changes to a minimum really.
cordas said:Well finally got the game I wanted and really enjoyed it.
It was a fairly convincing win for the Cylons, but I think was more down to the Battlestar turning to port in the 1st turn and allowing my basestar to slide away to its aft
Nuclear Weapon: If a ship has at least one weapon with this trait it may
perform the following special action. The action may only be perfomred
once for each weapon system with the trait