ACTA: Battle Star Galactica Battle Report -couple pics added

I just paid for a couple of his models before I even checked back with this thread and saw the pics. Weird timing. To anyonewho has those models, how are they? Good quality? I'm excited to get them in and curious about them, because if they are good, I will want more. :)

Chris
 
cordas said:
Still think this is a great mod and am disapointed one of my mates couldn't come over last night for a game, maybe tonight or tomorrow :)

Yeah sorry bout that mate! Was feeling a little ducked after yesterday afternoon. Ended up painting me Skinnies!

On topic however I think that this mod represents the combat from the show very effectively. Lovin the stats for the ship.

I was gonna use the Full Thrust mods for BSG from the Voidgamers website as I've always had a soft spot for Full Thrust, has anyone tried these? But after viewing these mods I must admit I like the idea of using the ACTA system. Though I am considering splicing the reaction movement from Full Thrust into the main ACTA system as I loved these rules.

Any Thoughts?
 
Actually sort of in reference to the BSG-75 argument.

The BSG may be referring to Battlestar Group 75, while the Galactica number may to something different. Assuming the creators and researchers are basing this off of US Navy naming convention (they very well may not be), but a carrier oftentimes is referred to by 2 different systems. One is CVN-XX, that being the ships actual designtion, and the other is CTF-XX, which is the carriers number COMBINED with the air groups designation.

Sine the Galactica is mentioned as being the last of the first twelve Battlestars, is actual designation should be BS-1 thorugh BS-12, take your pick. Its embarked air group would have been some designation whose number added up to 75, so BSAG(BattleStar Air Group)-74 through BSAG-63. Both of those in composite would have been BSG-75.

Thats my working theory at any way. Since it was one of the original 12, I fail to how its designation could be 75 without somthing like the above happening
 
however military units are not usually numbered sequentially for security purposes (to prevent the enemy knowing exactly how many units you have), so just because you have the 60th Armoured division doesn't mean there are divisions 1-59.
So it is possible that the first twelve battlestars weren't numbered 1-12 in order to confuse the Cylons too
 
Acropolis and Mercury will be able to defeat a single basestar

Acropolis will hold it own against 2 Basestars but it will be a tough fight that it may well have to retreat from.

Mercury will be able to defeat 2 Basestars

Acropolis will be outmatched by 3 Basestars

Mercury will hold it own against 3 Basestars but it will be a tough fight that it may well have to retreat from.

Mercury and Acropolis will be outmatched by 4 or more Basestars
Spot on! :D And just the way it has been shown on the TV as well.

Incidently these are a great set of rules and much better than the conversions I posted when the show first started over here. The only thing that might be of interest is the flack barrier - I gave the turreted guns a new trait: Flak, and a new rule to cover it.

If a weapon system is fired in this mode then its AD are divided by 10 and the result added to the Interceptor rating of the ship for as long as the action is maintained. If this action is declared then all weapons capable must fire in this mode and cannot be fired normally.
E.g. Galactica has [16+16+8] 40 AD of Flak capable weapons = +4 to the Interceptors giving a total of 6.

Not that I'm trying to re-write your good works - just food for thought! :)

DW
 
Yes but SHIP designations are numbered sequentially. Look back into the 1900-1910 timeframe(which is when the modern designation began to take hold). Nearly every single class of any country is numbered by type; CV-1 through whatever, BB-1 through whatever; its simply the general convention for numbering each new build of a certain class of ship
 
As much as I find the discussion of totally fictisious Battlestar and real world military unit numbering systems and abreviations fascinating, I do have to ask... does it matter? Really? :wink:

:P
 
Court Jester said:
As much as I find the discussion of totally fictisious Battlestar and real world military unit numbering systems and abreviations fascinating, I do have to ask... does it matter? Really? :wink:

:P
Yes! Because the basestars must have the right numbering system for the proper deployment of um....cheeseburgers! How will they deliver the cheeseburgers if the units aren't properly numbered?
 
Nope, not at all, and Nada :D

I just needed something to argue about. Been awhile since ive been to my LGS and needed to bitch about something :o
 
Court Jester said:
As much as I find the discussion of totally fictisious Battlestar and real world military unit numbering systems and abreviations fascinating, I do have to ask... does it matter? Really? :wink:

:P
Oddly enough, I'd say...yes.
Simply because BSG gets the military aspect of it so...right. Not perfect, but it's as close as I've seen on TV. (Most other Officers I lend it to agree as they become assimilated). It would be "inappropriate" for them not to get that right too :)
 
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