darklord4 said:
I would guess that this was an example of the worst dice rolling ever then.
4 Shuuka queens should cripple or eliminate the WS in 1 turn.
Wrong. 4 Shuuka queens = 8 AD each for a total of 32 dice. Hitting on 4's due to AP emines means 16 hits. Assume 2-3 bulkheads on average and that leaves you with 13 or so. Close blast doors will reduce that to 2/3, or a total of 8-9. Adaptive armour then reduces that to 4 which is not nearly enough to cripple or kill a WS in one turn. Even if you don't close blast doors it will still result in only 6 on average. Keep your WS at least 6.5" away from each other and you will only do that to one per turn, hardly enough to kill them before they get to you. Any ISA player who doesn't play aggressively vs the Gaim is asking to be slaughtered. Even considering the Gaim player deploying on the back edge of the table and the ISA at the forward edge of their deployment zone, this leaves roughly 36" between the WS and their prey. All power to Engines, WS moves 22.5" forward which leaves 13.5" between them and the queens when time to fire with an 18" range there should be no problem assuming the ISA player won initiative. If not, then a decent deployment will increase the chances that they will have targets at the end of the turn. Stellar terrain also helps by giving those without a target somewhere to hide for a turn. While the combined firepower of 4 queens isn't enough to kill a WS in one turn, it is entirely possible for two WSs to kill a queen in one shot and if the fighters do as you suggest then the accurate secondary weaponry will deal with the few that have been launched at the start of the game.
As I said, theory just doesn't work as well in real life as people assume.
Cheers, Gary