ACTA 2nd ed - damaged ship movement suggestion

texican

Mongoose
Folks,

It to me that presently the rules can end up making ships more manueverable as they get damaged. Before you laugh let me explain. If you have a ship that moves 6 or more normally and is not agile it is required to move 3 plus inches before it can conduct a turn. Yet if it gets damaged where it slows down it now can turn sooner. i.e. if you recieve a -4 speed you are now able to turn after 1 inch verse the original 3 inches which is now turning sooner than an agile ship.

My thought is to require a ship to move 1/2 its original movement rate or its full movement which ever is less before it can turn.
 
Although I do agree in spirit with your suggestion, what happens to SLOW ships?

For example, if a 7 inch speed ship gets hit with a -4 to speed, then by your words, the ship will never turn again... Perhaps if a clause was added that any ship dropped below half their initial speed gains the Lumbering trait...


...Still this makes slower ships even more pathetic...
 
My thought is to require a ship to move 1/2 its original movement rate or its full current movement which ever is less before it can turn.
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This thread would be better in the ACTA general forum. Rulesmasters is for rules queries, not suggested changes.
 
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