Iain McGhee
Mongoose
The entry for going from Realspace to Hyperspace states that ships cannot enter a jump point on the turn it was created. Doesn't say this for Hyperspace to Realspace Jump Points or Jump Gates.
So,
1: Is this a change to the old rules and all ships may enter the table on the same turn the point is created or should they have the same restriction as for jumping out ?
2: Can Jump gates be used on the same turn they're activated now or not ?
3:Once the Activate Jump Gate action is performed, does it now stay open for 3 turns on it's own or does the ship have to continue using the action each turn, as with Jump Points ?
(It has "Initiate Jump Point" in my book, but It's obvious what was intended)
So,
1: Is this a change to the old rules and all ships may enter the table on the same turn the point is created or should they have the same restriction as for jumping out ?
2: Can Jump gates be used on the same turn they're activated now or not ?
3:Once the Activate Jump Gate action is performed, does it now stay open for 3 turns on it's own or does the ship have to continue using the action each turn, as with Jump Points ?
(It has "Initiate Jump Point" in my book, but It's obvious what was intended)