About the Narn...

Triggy said:
(maybe better than the primaries once they're in range or maybe just they couldn't get their boresight into line :P)
Don't they know they can use the civilians as init sinks ;)
 
hiffano said:
I thought someone argued that it was a cgi error, because as we all know a narn can't fire a beam anywhere but a straight line forward ;-)

There is a lot of stuff that people consider to be a CGI error - that scene, the Hyperion firing a laser, the size of the WS in season 5, size of the Sharlin in a readout, and the 'her interceptors are down so we can fire a beam' scene in Severed Dreams.

As far as I know, it is only the last one that was ever admitted to be a GCI mistake.
 
Greg Smith said:
hiffano said:
I thought someone argued that it was a cgi error, because as we all know a narn can't fire a beam anywhere but a straight line forward ;-)

There is a lot of stuff that people consider to be a CGI error - that scene, the Hyperion firing a laser, the size of the WS in season 5, size of the Sharlin in a readout, and the 'her interceptors are down so we can fire a beam' scene in Severed Dreams.

As far as I know, it is only the last one that was ever admitted to be a GCI mistake.
That one and the "Vorchan" destroying a G'Quan in one volley of fire - they admitted this should have been a Primus.
 
Triggy said:
That one and the "Vorchan" destroying a G'Quan in one volley of fire - they admitted this should have been a Primus.

Well, a Vorchan could do it in the game with a couple of decent crits = probably easier with a Demos though! :)

Regards,

Dave
 
Greg Smith said:
hiffano said:
I thought someone argued that it was a cgi error, because as we all know a narn can't fire a beam anywhere but a straight line forward ;-)

There is a lot of stuff that people consider to be a CGI error - that scene, the Hyperion firing a laser, the size of the WS in season 5, size of the Sharlin in a readout, and the 'her interceptors are down so we can fire a beam' scene in Severed Dreams.

As far as I know, it is only the last one that was ever admitted to be a GCI mistake.

Remember, a F arc weapon can fire as if it's boresight and still be consistent, just not theother way around.

LBH
 
I wouldn't call 90% of that stuff 'CGI' errors. I would, however, simply call the departure from what was done on screen to how things are in ACtA 'consistancy' errors. Which is to say, ACtA is inconsistant with what is on screen. But I'm not going to get into a rant about that. ACtA is a game. A fun game, and a game that lets me play with little Babylon 5 toys. Thus, I am happy. If pretending that the Omega or G'Quan was really limited to firing its laser battery in a bore sight manor makes gameplay balanced I'm happy with that.
 
The Narn having Centauri level tech is stated throughout the show by the Centauri and the Narn.

G'Kar says that they captured Centauri weapons broke them down and learned how they worked then used them against the Centauri.

The Centauri in Season 5 base their whole defence case (That they didn't attack the ISA shipping) around the fact that the Narns had large amounts of their equipment and ships and could make the attacks seems like they were the Centauri.

These attacks used quite a few ships.

Basically I'm saying that the Narn should have Centauri level tech, maybe not exactly the same level as having it is different to making it, but they would sure have a jump start.

Plus every time you see a G'Quan fire it's Heavy Lasers, they look very impressive (Destroyed a Primus, Shadow Battlecrab), they definately fire for a longer duration than EA Heavy Lasers.
 
Another idea for boresight mechanic, probably been said
You can fire in the fwd arc but treat as slow loading for the next round. Nice and simple. It give you the opportunity to target the ship you want but at a risk.
 
Target said:
Another idea for boresight mechanic, probably been said
You can fire in the fwd arc but treat as slow loading for the next round. Nice and simple. It give you the opportunity to target the ship you want but at a risk.

I kinda prefer the other alternative of a CQ check to get a boresight weapon to fire in FA, but I would still wholeheartedly agree to your version. :)

Tzarevitch
 
Tzarevitch said:
Target said:
Another idea for boresight mechanic, probably been said
You can fire in the fwd arc but treat as slow loading for the next round. Nice and simple. It give you the opportunity to target the ship you want but at a risk.

I kinda prefer the other alternative of a CQ check to get a boresight weapon to fire in FA, but I would still wholeheartedly agree to your version. :)

Tzarevitch
I prefer the CQ check for a F arc shot too as it keeps things simple for the most part and doesn't actually guarantee that a ship will get a shot, it just provides the possibility.
 
Triggy said:
Tzarevitch said:
Target said:
Another idea for boresight mechanic, probably been said
You can fire in the fwd arc but treat as slow loading for the next round. Nice and simple. It give you the opportunity to target the ship you want but at a risk.

I kinda prefer the other alternative of a CQ check to get a boresight weapon to fire in FA, but I would still wholeheartedly agree to your version. :)

Tzarevitch
I prefer the CQ check for a F arc shot too as it keeps things simple for the most part and doesn't actually guarantee that a ship will get a shot, it just provides the possibility.

It's a great solution, as long as the difficultly is say 8 - it would also mean that there's no excuse anymore to keep the White Star with a F arc beam. Given they have +1 CQ anyway, they should still be able to pull it off more often than not.

Regards,

Dave
 
It's not the worst solution, but I hate putting even more on the dice if we can avoid it. I already feel dice screwed fairly frequently when I can't get the drazi stack to Come About... hate to have another fleet feeling the same way as it's big answer.

Ripple
 
I'd rather have initiative fixed to remove the use of small ships as init sinks and some sort of increased survivability for heavy ships over a change to bore sight. If I can have just as much chance of lining up a bore sight from my war level ship with 2 battle level support ships vs. my opponent's war level ship who has 2 dozen patrol support ships, I'd be much happier.
 
Another way is if you fire in the fwd arc you have shoot in boresight the next. The problem with the CQ i think if you fail you can't shoot your weapon unless you have it that if are boresighted they you may shoot at the target.
Another idea was give ships with command the ability similar to the Dilgar pentagon through SA, higher the command more ships you can get "tap" & move at a later date. Most boresight fleets have ships with high command. But then this can be used against boresight fleets as well so probably not a good fix.
The follow that target idea where you turn later is a little powerful if someone moves delibertly into your rear & then you shift your arc so they are in a much more dangerous arc.
Maybe the way to deal with the horde of patrol ships is have more range & AD on scondary waepons on battle + ships so they are caple of taking out patrols in numbers. This would require a new fleet list. Not much good to us now.
 
l33tpenguin said:
I'd rather have initiative fixed to remove the use of small ships as init sinks and some sort of increased survivability for heavy ships over a change to bore sight. If I can have just as much chance of lining up a bore sight from my war level ship with 2 battle level support ships vs. my opponent's war level ship who has 2 dozen patrol support ships, I'd be much happier.

Maybe I missed the crux of your argument but increased survivability of big ships over a change to boresight is apples vs. oranges. Both are needed imho but they are unrelated problems. I am not sure why one would have to make a choice of one over the other.

Tzarevitch
 
Tzarevitch said:
l33tpenguin said:
I'd rather have initiative fixed to remove the use of small ships as init sinks and some sort of increased survivability for heavy ships over a change to bore sight. If I can have just as much chance of lining up a bore sight from my war level ship with 2 battle level support ships vs. my opponent's war level ship who has 2 dozen patrol support ships, I'd be much happier.

Maybe I missed the crux of your argument but increased survivability of big ships over a change to boresight is apples vs. oranges. Both are needed imho but they are unrelated problems. I am not sure why one would have to make a choice of one over the other.

Tzarevitch

I'm of the opinion that large ships should rarely get a chance to bore sight small fast ships. Its a perfectly reasonable. An Omega should rarely get the oppertunity to fire a bore sighted weapon on a white star. Thats just how I feel. On the same note, however, I could take a couple dozen or so patrol level ships and use them as init sinks to line up that bore sight. This is just stupid and silly. How does having lots of little ships suddenly make it easier to line up shots with my big slow ships?

A change in how initiative works, or the move/fire order to force larger and slower ships to move before smaller and faster ships would make for more realistic movement. However, because larger/slower ships would end up almost always moving after smaller faster ones, making them more vulnerable to attack (which is true in regards to reality as well, they ARE a bigger target) something would be necessary to improve their survivability, a problem large ships have over small ones already with the crit heavy enviroment
 
skavendan said:
l33tpenguin said:
I'm of the opinion that large ships should rarely get a chance to bore sight small fast ships.

That is why no Capital ship would have a weapon that is B arc.

Sure it would. It would use it to split the hull of another large capital ship. Watching two massive dreadnoughts is what awesome space battles are all about. I love watching Severed Dreams for just that reason; it is Earth's heaviest battleships in a hard core slug fest.

Bore Arc weapons on capital ships should be used for just that, killing other heavy ships. They shouldn't be able to some how magically become super agile just because they have a horde of small ships along side them
 
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