I myself find it strange that when you roll AD dice a roll of a 6 bypasses shields. The harder it because to hit, the easier it becomes to bypass shields based on the number of hits on a given target. I think my solution would work well, but what do you guys think?
example 1:
4+ to hit target
50% to hit target
33.3% of these hits will bypass shields.
example 2:
5+ to hit target
33.3% to hit target
50% of these hits will bypass shields.
example 3:
6 to hit target
16.7% to hit target
100% of these hits will bypass shields
I believe there should be a step added after rolling AD dice to hit target. so that the chance to bypass shields would be an even spread no matter how many AD dice are thrown, and not create the problem of shields not doing their job.
My Solution
----------------------
Roll AD dice to hit.
>>Roll a number of dice equal to the number that hits. Any 6 rolled bypasses shields.<<
Roll Damage....
In this way the chance to bypass the shield is fixed at 16.6% (1/6 chance) of the number of hits to target.
example 1:
4+ to hit target
50% to hit target
33.3% of these hits will bypass shields.
example 2:
5+ to hit target
33.3% to hit target
50% of these hits will bypass shields.
example 3:
6 to hit target
16.7% to hit target
100% of these hits will bypass shields
I believe there should be a step added after rolling AD dice to hit target. so that the chance to bypass shields would be an even spread no matter how many AD dice are thrown, and not create the problem of shields not doing their job.
My Solution
----------------------
Roll AD dice to hit.
>>Roll a number of dice equal to the number that hits. Any 6 rolled bypasses shields.<<
Roll Damage....
In this way the chance to bypass the shield is fixed at 16.6% (1/6 chance) of the number of hits to target.