Condottiere
Emperor Mongoose
I'm not saying they lack canonicity, just that the current design system doesn't appear to cater for this niche.
Condottiere said:I'm not saying they lack canonicity, just that the current design system doesn't appear to cater for this niche.
phavoc said:Technically anything between a thruster pack and a 10ton small craft would still be canonical so long as you held to the same tech rules.
Nobby-W said:Condottiere said:I've gone that route, anything below ten tonnes isn't legal, and you could justify that on structural integrity, which seems rather vague especially once you start comparing it to Space Station design.
You can make a rocket sled at around three tons, and the smallest viable fighter at around five.
If I were to go full grognard I could dig out references to 6 and 8 ton fighter designs in various CT adventures (Broadsword and Leviathan IIRC).
Condottiere said:Jump torpedoes really depend on how far you can miniaturize the jump drive and accompanying power plant.
heron61 said:Using the High Guard rules for high tech drives and power plants and borrowing the seating and life support requirements from the Vehicles book, I got this:
10-ton Launch (TL 15)
Tons Component
1.5 ----- Cockpit
2 ------- 4 passenger seats
0.5 ----- Life support (long term)
1 ------- Air Lock
0.375 -- sA maneuver drive (high tech, 2G)
0.9 ----- sA fusion plant (high tech)
0.5 ----- 1 week fuel
0.167 -- 2 points bonded superdense armor
3 ------- 3 Tons cargo
Condottiere said:With enough power, you could probably punch through to the jump dimension, but without the requisite ballast the subsequent instability ensures a misjump.
In theory, the requisite ballast could be attached to the jump torpedo, and then explosively debolted during the transition.