A wee shuttle [UPDATED with a few more wee shuttles]

Technically anything between a thruster pack and a 10ton small craft would still be canonical so long as you held to the same tech rules. The biggest issue is that no design parameters to use were published. So anything you do would have to be a IMTU sort of design.

It's not like we don't already have such tech today (a TL12 MMU would be larger than a thruster pack and probably faster/longer ranged scaled up). Granted the MMU won't take you from the Earth to the Moon - well, it would, just very, very slowly!
 
phavoc said:
Technically anything between a thruster pack and a 10ton small craft would still be canonical so long as you held to the same tech rules.

MGT sets 10 tons as the limit for space M-drive then has a Fusion PP powered thruster pack using grav plates. :lol:

The Editor didn't read the design rules before including items from past editions.
 
Some more shuttle variants

http://woolshedwargamer.com/2015/05/29/more-small-shuttle-variants/

more-small-shuttles-wm-thumb.jpg
 
Nobby-W said:
Condottiere said:
I've gone that route, anything below ten tonnes isn't legal, and you could justify that on structural integrity, which seems rather vague especially once you start comparing it to Space Station design.

You can make a rocket sled at around three tons, and the smallest viable fighter at around five.

If I were to go full grognard I could dig out references to 6 and 8 ton fighter designs in various CT adventures (Broadsword and Leviathan IIRC).

That's nuthin'. How 'bout Jump torpedoes?
 
Condottiere said:
Jump torpedoes really depend on how far you can miniaturize the jump drive and accompanying power plant.

No, not according everything else written in Trav. It depends on getting a mass <1,400KL to have a stable jump field...
 
With enough power, you could probably punch through to the jump dimension, but without the requisite ballast the subsequent instability ensures a misjump.

In theory, the requisite ballast could be attached to the jump torpedo, and then explosively debolted during the transition.
 
Using the High Guard rules for high tech drives and power plants and borrowing the seating and life support requirements from the Vehicles book, I got this:

10-ton Launch (TL 15)
Tons Component

1.5 ----- Cockpit
2 ------- 4 passenger seats
0.5 ----- Life support (long term)
1 ------- Air Lock
0.375 -- sA maneuver drive (high tech, 2G)
0.9 ----- sA fusion plant (high tech)
0.5 ----- 1 week fuel
0.167 -- 2 points bonded superdense armor
3 ------- 3 Tons cargo
 
heron61 said:
Using the High Guard rules for high tech drives and power plants and borrowing the seating and life support requirements from the Vehicles book, I got this:

10-ton Launch (TL 15)
Tons Component

1.5 ----- Cockpit
2 ------- 4 passenger seats
0.5 ----- Life support (long term)
1 ------- Air Lock
0.375 -- sA maneuver drive (high tech, 2G)
0.9 ----- sA fusion plant (high tech)
0.5 ----- 1 week fuel
0.167 -- 2 points bonded superdense armor
3 ------- 3 Tons cargo

Looks perfect. That will do it.
 
Condottiere said:
With enough power, you could probably punch through to the jump dimension, but without the requisite ballast the subsequent instability ensures a misjump.

In theory, the requisite ballast could be attached to the jump torpedo, and then explosively debolted during the transition.

Ballast? :lol: You're thinking of ocean going ships. It is volume of hull that matters. Mass has nothing to do with it. You should familiarize yourself with the basic rules of any one Trav edition.
 
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