A mechanic that would simulate the resistance table but have an MRQ feel would be to have STATx5 in an opposed roll.
For example two characters with a 10 and 15 strength would have an apposed roll with target values of 50 and 75 respectively. Resisting a poison would be done with CONx5 vs Potency, etc.
Haters of the halving rule could just Lower the multiplier if one side would result in a score of over 100. For example a 21 STR vs. 16 STR would result in target numbers of 84 vs.64 (multiplier lowered to X4).
I am going to try the rules as written and see what I think, but I gather many people miss the RQ2/3 style resistance test (though obviously have been considering alternatives)
The Resilience skill could still be used where the GM sees fit (resisting pain for example) - or scrapped altogether if they really hate it.
For example two characters with a 10 and 15 strength would have an apposed roll with target values of 50 and 75 respectively. Resisting a poison would be done with CONx5 vs Potency, etc.
Haters of the halving rule could just Lower the multiplier if one side would result in a score of over 100. For example a 21 STR vs. 16 STR would result in target numbers of 84 vs.64 (multiplier lowered to X4).
I am going to try the rules as written and see what I think, but I gather many people miss the RQ2/3 style resistance test (though obviously have been considering alternatives)
The Resilience skill could still be used where the GM sees fit (resisting pain for example) - or scrapped altogether if they really hate it.