I'm looking at placing a restriction on certain types of healing magic.
Originally I thought about there being a curse that prevents anyone outside of a specific cult or links to said cult being able to cast healing magic but I figure this would be a little too extreme so I was wondering about making healing potions only available via a specific cult on the grounds that nobody outside of the cult has the means to create them making the fact they exist of greater importance once the PCs realise there must be more to this than what they know.
The original idea I had was that all magical healing was dependent on the mortal descendants of the Lightbringer Cult's founder who literally prevented the extinction of all life following a cataclysm.
Due to the forces of darkness trying to resume control over the shattered world she sealed them away and restored access to magical healing but because life had a way of screwing up she set up a condition that healing would remain available for as long as her bloodline remained this was to insure the forces she had bound ultimately at the cost of her own life would be kept prisoner for as long as her descendants remained.
Now I figure it would be too much to explain away why only one cult could make use of healing magic but figure it make more sense if it referred to healing potions as it would make an interesting idea that whilst say one nation is good at making magical weapons another has a different speciality.
The bit I'm wondering about is that my campaign idea evolves around the idea that the bad guys are under the misunderstanding that if they wipe out the last descendant of the Lightbringer it should allow them full access to healing magic as their previous attempts to seize control were thwarted because their emnity with the Lightbringer Cult caused any spellcaster who could cast healing magic losing said ability once the last member of the Lightbringer Cult within their nation or city was slain, imprisoned or driven out of said settlement/nation, etc...
I was wondering what you thought about that since I'm waiting for the print copy of blood magic to be released before going any further with this idea since i think there might be some new ideas in there that might be worth looking at.
I'll check later.
Originally I thought about there being a curse that prevents anyone outside of a specific cult or links to said cult being able to cast healing magic but I figure this would be a little too extreme so I was wondering about making healing potions only available via a specific cult on the grounds that nobody outside of the cult has the means to create them making the fact they exist of greater importance once the PCs realise there must be more to this than what they know.
The original idea I had was that all magical healing was dependent on the mortal descendants of the Lightbringer Cult's founder who literally prevented the extinction of all life following a cataclysm.
Due to the forces of darkness trying to resume control over the shattered world she sealed them away and restored access to magical healing but because life had a way of screwing up she set up a condition that healing would remain available for as long as her bloodline remained this was to insure the forces she had bound ultimately at the cost of her own life would be kept prisoner for as long as her descendants remained.
Now I figure it would be too much to explain away why only one cult could make use of healing magic but figure it make more sense if it referred to healing potions as it would make an interesting idea that whilst say one nation is good at making magical weapons another has a different speciality.
The bit I'm wondering about is that my campaign idea evolves around the idea that the bad guys are under the misunderstanding that if they wipe out the last descendant of the Lightbringer it should allow them full access to healing magic as their previous attempts to seize control were thwarted because their emnity with the Lightbringer Cult caused any spellcaster who could cast healing magic losing said ability once the last member of the Lightbringer Cult within their nation or city was slain, imprisoned or driven out of said settlement/nation, etc...
I was wondering what you thought about that since I'm waiting for the print copy of blood magic to be released before going any further with this idea since i think there might be some new ideas in there that might be worth looking at.
I'll check later.