I'm trying to decide what game I want to run. For the first time ever. Yeah, I'm a old school roleplayer but I've been relegated to "magpie" book collector for the last couple, say, decades. All my roleplaying's been online because that's all I had time for (MMO and MUSH). Now, I reenter the tabletop community.
Everyone around these parts seems to be into some AD&D variant. 3.5, 4e and Pathfinder seem particularly popular. This really isn't my thing but when in Rome. Still, I'm thinking I can maybe run a game that's more interesting to me while still appealing to D20ish sensibilities.
My first thought, and still a lingering one, was using Green Ronin's Freeport setting with Pathfinder and elements of Skull &Bones along with quite a bit of Conan's Pirate Isles (ship/piracy systems). But the whole over-the-top high fantasy thing isn't really to my tastes. Also the complexity and, while not as bad as 4e, dependence on miniatures and battlemats is putting me off.
My next thought was going with True20, d20 friendly but a more narrative than tactical crunch dependent system, instead of Pathfinder but I'm still stuck with the generic high fantasy stuff.
That brings me to Conan.
I've already bought many of the, non-adventure, books as broad source material as well as the latest edition of the RPG itself. I love the mix of character classes that encourage politics/roleplaying, a darker brand of sorcery, as well as adventuring both in Man vs. Man and Man vs. Nature contexts.
Obviously, Pirate Isles was going to factor in in any case. I could cherry pick from Freeport and other citybooks (Harn Cities/Son of Cities and perhaps even select nuggets of the Citystate of the Invincible Overlord and, of course, Cities of Hyboria along with elements of Messantia) to create my own vibrant take on Tortage as a base of operations.
This brings me to the questions.
Is Conan simple enough for a beginning GM to use? It's D20 which the players will know, with modifications, and it reads in a far more comprehensible way than Pathfinder. However, one goal is really to get a system I can become comfortable enough with to improvise, focus on the roleplaying of combats, rather than feeling compelled to open books in the middle of every combat and double check rules and technical minutiae all the time.
Is Conan playable without minis and battlemaps? If so, how have you done it in the past and do you have any tips? Being old school, though not so old school to wax nostalgic about Chainmail, I'd like to get players in the habit of visualizing combats as dramatic events rather than focusing on squares, figures, and mechanical quirks of the system.
How well would Conan work in a more traditional campaign context? I like the episodic, almost random, continuity of the system and it meshes perfectly with how Howard presents Conan in his stories. However, I know as a player I enjoy a sense of control over my character's destiny. Being able to make plans or pursue particular goals over a longer term, acquire and retain resources, and so on. This is probably how I'd run a Conan campaign if I decide this is the way to go.
Thanks for reading. Please let me know what you think. I'd really rather not try and create a homebrew RPG or campaign from scratch. So it's looking like either Freeport with True 20 or Conan RPG (with a custom Tortage) for me.
Everyone around these parts seems to be into some AD&D variant. 3.5, 4e and Pathfinder seem particularly popular. This really isn't my thing but when in Rome. Still, I'm thinking I can maybe run a game that's more interesting to me while still appealing to D20ish sensibilities.
My first thought, and still a lingering one, was using Green Ronin's Freeport setting with Pathfinder and elements of Skull &Bones along with quite a bit of Conan's Pirate Isles (ship/piracy systems). But the whole over-the-top high fantasy thing isn't really to my tastes. Also the complexity and, while not as bad as 4e, dependence on miniatures and battlemats is putting me off.
My next thought was going with True20, d20 friendly but a more narrative than tactical crunch dependent system, instead of Pathfinder but I'm still stuck with the generic high fantasy stuff.
That brings me to Conan.
I've already bought many of the, non-adventure, books as broad source material as well as the latest edition of the RPG itself. I love the mix of character classes that encourage politics/roleplaying, a darker brand of sorcery, as well as adventuring both in Man vs. Man and Man vs. Nature contexts.
Obviously, Pirate Isles was going to factor in in any case. I could cherry pick from Freeport and other citybooks (Harn Cities/Son of Cities and perhaps even select nuggets of the Citystate of the Invincible Overlord and, of course, Cities of Hyboria along with elements of Messantia) to create my own vibrant take on Tortage as a base of operations.
This brings me to the questions.
Is Conan simple enough for a beginning GM to use? It's D20 which the players will know, with modifications, and it reads in a far more comprehensible way than Pathfinder. However, one goal is really to get a system I can become comfortable enough with to improvise, focus on the roleplaying of combats, rather than feeling compelled to open books in the middle of every combat and double check rules and technical minutiae all the time.
Is Conan playable without minis and battlemaps? If so, how have you done it in the past and do you have any tips? Being old school, though not so old school to wax nostalgic about Chainmail, I'd like to get players in the habit of visualizing combats as dramatic events rather than focusing on squares, figures, and mechanical quirks of the system.
How well would Conan work in a more traditional campaign context? I like the episodic, almost random, continuity of the system and it meshes perfectly with how Howard presents Conan in his stories. However, I know as a player I enjoy a sense of control over my character's destiny. Being able to make plans or pursue particular goals over a longer term, acquire and retain resources, and so on. This is probably how I'd run a Conan campaign if I decide this is the way to go.
Thanks for reading. Please let me know what you think. I'd really rather not try and create a homebrew RPG or campaign from scratch. So it's looking like either Freeport with True 20 or Conan RPG (with a custom Tortage) for me.