A good all round Crusade era fleet for EA ?- 5 point raid.

Renny

Mongoose
Hi

Haven't played ACTA in a long while and i'm going to be playing 5 point raid against a league fleet. I thought i'd try out the EA's shiny new toys so can anyone suggest a good all round fleet for me?

Renny
 
Marathon
2x Chronos
Hyperion AC
2x Hermes

Gives you sufficient initiative sinks to get the Marathon's boresight lined up on a juicy target, some long range missiles, some troops for boarding, and Chronos for generally buzzing around annoying the enemy :)
 
Another alternative is to sacrifice the Hermes (initiative sinks) for Thunderbolt fighters.
You're likely to have the initiative in the game as you're facing a league fleet and Thunderbolts are very good for taking down smaller targets if you swarm the target. (Provided they haven't got any e-mines)

You could also replace the Hermes with Myrmidon's, initiative sinks with teeth!
 
I'd actually ask which leage fleet? as they play quite differently,
Abbai, interceptors and tough, need beams and Multiwarhead missiles to take them down, drazi generally fast and tough, so something maneouvreable that can take damage is useful, Vree, nippy buggers but weak hulled, so anything that can maneuvrewell, and do "efficient" damage, and the Brakiri are generally reasonably tough, but lack beams low down (apart from one ship) so interceptors are your friend!

i mean personally, I like to go Chronos heavy and get them flying in a formation with overlapping arcs, although the Marathon is a good damage dealer, certainly remember to use the lasers against those vree and anything with interceptors, pulse cannon against Drazi usually.
I missed the pak out... um, pak are tough enemies, beware!!
Also, I'd take a Hermes over a Myrmidon, on the basis of range!, the myrmidon has a tough hull, but only short range weapons.
 
Chronos are your best friends but beware of Brakiri and Abbai.

Brakiri have big beams which are a Chronos' worst enemies and Abbai have bukcets of their own interceptors that will somewhat mitigate your railguns and pulse cannons.

Drazi might at first glance seem ideal Chronos killers seing as pretty much ALL their weapons are beams, but theyre generally very weak beams lacking SAP or even AP in many cases that tend to barely scratch the Hull 6ey goodness that is the Chronos (and they absolutely EAT low hull targets. Also Drazi speed favours slashing attacks that make it hard to bring weapons to bear on them, a tactic which plain fails against a ship like the Chronos that can dish it out equally well in any direction :)

Basically: Chronos ftw, though vs Abbai you might want to consider long range snipers like Omegas and Apollos with multiwarhead missiles.

Against Vree... well frankly, Chronos are pretty much tailor made for killing Vree.

Vree weapons? ALL interceptable and punchy but with relatively low numbers of dice. They will hardly score any hits on you.

Vree ships? Super maneuverable, designed to get out of your fire arcs. Oh wait, you CAN'T get out of a Chronos' fire arc? :twisted:

Vree hulls fragile and die rapily when actually shot at, they rely on avoiding return fire, which when your target can fire any direction is bloody hard. Ok so the Vree DO have a slight range advantage with their main weapons but if they stand back and snipe with their main guns only theyre never going to get past interceptors and if you manuever right they wont be able to avoid getting shot every turn anyway.

PakMara I cant really comment on having never fought them.

Raiders, well actually vs raiders the good old hyperion is rather handy, battlewagons are actually really bloody hard to kill with non beam weaponry. Dont worry about the Delta Vs though sure theres billions of them but 2 starfury pilots floating in vac suits with PPGs could kill them all ;)
 
Have to disagree with the characterization of the Drazi above.

All their beams are at least AP...most SAP.

While slashing attacks seem like a good idea, on most maps you can't do it. You have to turn into your opponent to fire you beams, and are rarely fast enough to overfly after a shot. This means you are usually stuck going straight into the enemies guns. If you try to turn away you likely just get shot for no return.

Also a lot of drazi firepower is tied up in twin linked guns. Interceptors really reduce the second turn hit (assuming you can line up a turn two shot).

Ripple
 
Ok I was tired ;) Got the drazi wrong slightly, what I meant was that their beams are mostly single damage so they will need ALOT of hits to be very effective (which they will get less of vs hull 6)
 
All good stuff, you're giving me lots of food for thought.

Now here's a question, are counters for all the Crusade era ships available in the SFOS counter set or am I going to have to make my own?I do own that counter set but can't lay my hands on it at the moment.

Cheers

Renny
 
Or you could get some miniatures :wink:

Thats actually one of the Chronos' best features :D 4 Raid ships in an affordable box set? Yes please :).

.... wait a minute.... just checked the MGP online store.... WHERE THE HELL HAS THE CHRONOS BOX SET GONE?!?!?!?!

edit: Oh well you can still go here: http://www.dancingdryad.com/catalog/productinfopath-24_93_113-569.html
 
katadder said:
the chronos is in the SFOS counter set but none of the newer armageddon ships are.

OK, thanks. That's what I thought. I'll make up some counters of my own then.

Cheers

Renny
 
Renny said:
katadder said:
the chronos is in the SFOS counter set but none of the newer armageddon ships are.

OK, thanks. That's what I thought. I'll make up some counters of my own then.

Cheers

Renny

of course, your fleet "could" be made up of Chronos, hyperions, Hermes in which case they all have tokens :-)
 
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