A few questions from last game

storeylf

Mongoose
Sorry, the only errata I can find doesn't really say much about these. If there is another FAQ or something then maybe it can be stickied. If there isn't can one be created, its tedious trying to find individual answers amongst numerouis threads, many of which meander off topic?


1. Suicuide shuttles. quick launch allows multi shuttle launch. The suicide the shuttle action is worded as though its only 1 shuttle. Can quick launch launch multi suicides in 1 go?

2. Reload, This is worded as only reloading a single weapon system. Does that mean Gorn can only load one plasma per action?

3. Attack. when it comes to klingons and their half shields what constitutes an attack. When I attack with Gorns do I roll 1 weapon line at a time for all those separate Phaser 1s, or do a I group all weapon types together as an attack?

4. Evasive actions. does the 6" move only apply if the action is succesful?

5. Power drain. If you choose to use 1 weapon system, do you say what it is at the point of power drain, or can you decide later in the turn when you can see what most benefits you?

6. Shield crits. Several crits say lose 5 shields. Is this from your current score, or the intial max. I've seen some people hint at the max, but is this correct? If it is then how does that affect the boost shield action, which is based on 'starting score'?

7. Phasers in drone defense. I can do defensive fire in any order, and can split my weapons, Does this mean I can alloate 1 phaser of 2 to shoot a drone, and if it fails then use the other? Or do I only get 1 attempt with phasers, so have to choose between the risk of 1 failing and keeping another back for later use?


[edit] Finally found a FAQ link in the sticky above, but I'd missed it because the post actually seemed to be about other non game rules things and I skipped it before seeing the link at the bottom. I'd suggest a separare thread clearly marked FAQ for those who come looking.
 
Lee:

1) No. Matthew has already ruled on this one. You can launch 2 shuttles, but only one can be a cuicide shuttle.
Follow-up question answer: No. The identity of teh suicide shuttle is known, so no shell games.

2) Through out playtesting (and in the reports we sent in), we cosidered it capable of reloading all weapons systems.
Note: Even though we never played Gorn, we did a lot of Romulans and all=ways allowed the single reload action to reload all torpedoes.

3) We counted weapon types as "attacks" in this case. All phaser 1s from a single ship... all phaser 3s from a single ship... all torpedoes... etc.
Not sure that's 100% correct, but it was quick and no one complained.

4) I would say, "Yes."

5) We always chose at the moment of fire declaration.

6) Matthew has alreadys rules on this one, too.
It's deducted from the top line.
Boost Shields states startign score adn we've always gone with "starting score" as in start of game. Ships die quick enough as is. no reason to help them along.

7) Much as in SFB / FC, you have to declare all weapons fire before the first die is rolled. You can "hold" some phasers for use against the next wave... but any that you intend to fire at the incoming wave needto be declared in advance.
Hopefully, a future expansion will add the Aegis trait and that will change, but until then...
 
Just re-reading Anti_drone and realised we have been doing it wrong, fair enough, but another bit is confusing me.

"If any die rolls a 1, an attack dice of drones will be destroyed as normal but the system will then run out of ammunitoin, reducing the the anti-drone score by 1."

Does this mean that each 1 destroys a drone and reduces the rating by 1, or that no matter how many 1s you roll you only kill 1 drone for all those 1s and only lose 1 rating?

e.g. my ADD 4 rolls 6,4,1,1

I rolled 2 1s, does that kill 2 drones but reduce me to ADD 2, or do I only kill 3 drones and drop to ADD 3?
 
storeylf said:
Just re-reading Anti_drone and realised we have been doing it wrong, fair enough, but another bit is confusing me.

"If any die rolls a 1, an attack dice of drones will be destroyed as normal but the system will then run out of ammunitoin, reducing the the anti-drone score by 1."

Does this mean that each 1 destroys a drone and reduces the rating by 1, or that no matter how many 1s you roll you only kill 1 drone for all those 1s and only lose 1 rating?

e.g. my ADD 4 rolls 6,4,1,1

I rolled 2 1s, does that kill 2 drones but reduce me to ADD 2, or do I only kill 3 drones and drop to ADD 3?

AD is reduced by 1.

It says that if ANY dice rolls 1 one and then tells what happen. For every 1 to remove ADD it would need to read something like "for every die that rolls a 1 reduce the anti-drone score by 1" or similar.
 
Further, those rolls of 1 both still kill an incoming drone. You're only rolling to see if the anti-drone (ADD) system runs out of ammo.

The drone users in the drone vs ADD theater have to take the long-term view. Yes your opponent's ADD will stop several waves of drones, maybe even more than several depending on how well the rolls go but eventually your opponent will roll those 1's and then that defensive option is no longer available.
 
The drone destruction and out of ammo both follow the same 'any die roll of 1' so it can't be that each 1 destroys a drone but the rating only goes down by 1 no matter how many 1s.

Its either 'each 1' kills a drone and rating by 1, or its 1 drone and 1 drop of rating no matter how many 1s.

unless of course the rule is just not written as intended.

'Any die roll' is a bit ambigous.
 
It's not either / or, it's both / and.

The roll of '1' both destroys the drone AD as normal and lowers the anti-drone score by one (maximum reduction of one however).
 
Thats is not how it is written as both parts follow the same 'any roll of 1', and it isn't in the FAQ or errata. Where has that come from, it appears to be having your cake and eating it as far as the way the rule is currently written.
 
Lee:
Matthew has clarified this in many other posts.
You do roll one die for every incoming drone in the attack (typically 4 if Kzinti). If "any" ones are rolled, the incoming drones are still stopped, but the ADD rating is permanently reduced by one.
I'm at work right now, but when I get home, I'll provide the link to the thread with the exact clarification Matthew provided.

It is worded funny, but that's the way it should work.
I hope to have a "Can You Give Me an Example of..." article written for CL 45 that walks you through drone defense using the anti-drone trait nad the Fed combined drone racks. Let's just hope there's room for it.
 
In the example of Anti-Drone 4 defending against a drone wave and rolling 6-4-1-1, all four drones go away and the Anti-Drone rating drops to 3.

Also wanted to make clear: the Ainti-Drone rating is -not- the number of drones it can defend against. If a three-ship squadron of Kzinti DNs, each with six AD of drones, all fire together against an F5 with Anti-Drone 1, the F5 rolls 18d6 to defend. None of the drones will get thru, but the odds of the Anti-Drone 1 rating survival to the next game-turn are pretty slim (5^18 / 6^18).
 
It'd be three drone attacks of 6 AD. Squadrons in ACTA don't add their attacks together, they just nominate targets for their weapon systems and fire on the same activation.
 
Iain McGhee said:
Squadrons in ACTA don't add their attacks together, they just fire on the same activation.

Thank the Lizard Kings for that :wink:

Well it would make ADDs and D-racks when we get them (hint hint) fantastic for that one salvo but otherwise it just makes the Kzinti (and the Klink D6D squadrons and the Fed BC or DWD squadrons) just overpowering.

Nerf the Drone races, they deserve it :twisted:
 
Captain Jonah said:
Iain McGhee said:
Squadrons in ACTA don't add their attacks together, they just fire on the same activation.

Thank the Lizard Kings for that :wink:

Well it would make ADDs and D-racks when we get them (hint hint) fantastic for that one salvo but otherwise it just makes the Kzinti (and the Klink D6D squadrons and the Fed BC or DWD squadrons) just overpowering.

Nerf the Drone races, they deserve it :twisted:

How would combining fire make the drone races better? I'm pretty sure 3 separate drone attacks is in every way harder to deal with than one combined drone attack.
 
gord314 said:
How would combining fire make the drone races better? I'm pretty sure 3 separate drone attacks is in every way harder to deal with than one combined drone attack.

I doesn't, its just that an ADD gunning down 18AD of Drone in a single wave is going to be so funny, with a D-Rack you then get to say Oh I need to reload now with a big smile on your face :lol:
 
Can a weapon line be used in both defensive fire and your own attack phase of the same turn, via split fire.

Situation that came up was ship defending against drone and having 1 single weapon line of 3 phasers and a drone to kill but has yet to fire itself. Can it use 1 phaser to defend againt the drone, and then the other 2 when it comes to its attack?

Split fire seems to allow splitting fire during a 'phase' but not across phases of the same turn. so is a 'weapon system' limited to one phase or the other, or not?
 
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