So I'm getting ready to introduce people to the Mongoose Traveller system (MTU featuring instant jumps to the edge of a solar system like in Batlestar Galactica and sublight travel into and out of systems to the jump point) and I'm looking for some ideas or advise about the following:
1- Is there any good source material on scifi Bounty Hunters? My game will revolve around Bounty Hunter "culture". The traditions and rules that hunters follow as part of the lifestyle.
2- Has there been any attempt at stating out Aliens or Predators for MT? I'd LOVE to spring this on my players : )
3- Silly question; when it comes to Turrets, do the characters physically sit in a gun turret a la Star Wars? Or do they sit at weapons consoles on the bridge? I couldn't seem to find anything that would be affected either way in the starship combat system. Guess it's purely an aesthetic choice (sp?)
4- When I look at starship deckplans, I always wonder how the designers came up with how many squares on the sheet to dedicate to any given item. I mean, how many squares is a stateroom? How many is a bridge? Does it even matter? Is it listed somewhere?
5- Lastly, I could have sworn that I read somewhere, that during starship combat, the engineer can "increase the agility of a ship". I think it was under the Engineering skill writeup. But for the life of me I can't seem to find any rules on how that happens... Can anyone shed some light? I'd like to involve the engineer in combat as more than just damage control.
Thanks!
1- Is there any good source material on scifi Bounty Hunters? My game will revolve around Bounty Hunter "culture". The traditions and rules that hunters follow as part of the lifestyle.
2- Has there been any attempt at stating out Aliens or Predators for MT? I'd LOVE to spring this on my players : )
3- Silly question; when it comes to Turrets, do the characters physically sit in a gun turret a la Star Wars? Or do they sit at weapons consoles on the bridge? I couldn't seem to find anything that would be affected either way in the starship combat system. Guess it's purely an aesthetic choice (sp?)
4- When I look at starship deckplans, I always wonder how the designers came up with how many squares on the sheet to dedicate to any given item. I mean, how many squares is a stateroom? How many is a bridge? Does it even matter? Is it listed somewhere?
5- Lastly, I could have sworn that I read somewhere, that during starship combat, the engineer can "increase the agility of a ship". I think it was under the Engineering skill writeup. But for the life of me I can't seem to find any rules on how that happens... Can anyone shed some light? I'd like to involve the engineer in combat as more than just damage control.
Thanks!