I really tried to get some answers using the search function, but that failed.
So being new to Traveller, I have some questions:
1.) My players would like to add a medical bay to their custom ship, but such a module is not mentioned in the core book.
How much should it cost? How much space will it take up? Are there certain feats to consider?
2.) I would like to add shield systems to the game as I think that's quite a cool option to have on a space ship.
Did anyone create house rules for this? I already made up my own, but I am not sure whether they are overpowered or underpowered. :?
Shield systems start at TL 16 regarding my house rules, that's for sure!
3.) Anti-rad drugs: If a player suffered rads and didn't take the drug in time (it states 10 minutes after the radiation was suffered), is there no other option to get rid of the radiation? This sounds like something that inevitably causes a character's death after a certain period of time.
4.) Reactions (Parry, evade etc): What I dislike about the reaction system is that if a player gets attacked, he is not doing a roll to evade / parry. This creates the feeling of powerlessness. Or better said: Allowing a player to do a roll for his reaction creates the illusion of control.
Do you have experiences with alternative rules that allow such kind of reactions? If so, what was your feeling about it?
So being new to Traveller, I have some questions:
1.) My players would like to add a medical bay to their custom ship, but such a module is not mentioned in the core book.
How much should it cost? How much space will it take up? Are there certain feats to consider?
2.) I would like to add shield systems to the game as I think that's quite a cool option to have on a space ship.

Shield systems start at TL 16 regarding my house rules, that's for sure!
3.) Anti-rad drugs: If a player suffered rads and didn't take the drug in time (it states 10 minutes after the radiation was suffered), is there no other option to get rid of the radiation? This sounds like something that inevitably causes a character's death after a certain period of time.
4.) Reactions (Parry, evade etc): What I dislike about the reaction system is that if a player gets attacked, he is not doing a roll to evade / parry. This creates the feeling of powerlessness. Or better said: Allowing a player to do a roll for his reaction creates the illusion of control.
Do you have experiences with alternative rules that allow such kind of reactions? If so, what was your feeling about it?