Apologies if these are covered somewhere in the rulebook.
1) Does the sustained damage rule (severity-1 critical per 10% structural damage) not apply to non-starship vehicles?
2) What does the Track trait in Central Supply Catalogue do? Given it's attached to AA weapons exclusively, I assume something to do with the 'difference of speed' DM?
3) Why is demanding surrender an Electronics/SOC check rather than, say, a Persuade/SOC check? Surely opening a channel to the other ship isn't the hard bit?
4) Does Treasure Ship feature a variant of the Gazelle? The Battle of Exe makes a big deal of the fact they're armed with Nuclear Missiles, but a High Guard Gazelle-class has only direct-fire weapons.
5) What is the point of a standard configuration hull? Close configuration is tougher and cheaper, and Spheres are much cheaper for the same toughness. Do they have some advantage I don't see?
6) How is something made of multiple separate linked elements tougher than a solid sphere, anyway?
7) How do multiple PCs co-operate - not a task chain, but direct assistance on a single job ? The example I have in mind is multiple PCs co-operating on the 12+ check to shift a dTon of cargo by hand.
1) Does the sustained damage rule (severity-1 critical per 10% structural damage) not apply to non-starship vehicles?
2) What does the Track trait in Central Supply Catalogue do? Given it's attached to AA weapons exclusively, I assume something to do with the 'difference of speed' DM?
3) Why is demanding surrender an Electronics/SOC check rather than, say, a Persuade/SOC check? Surely opening a channel to the other ship isn't the hard bit?
4) Does Treasure Ship feature a variant of the Gazelle? The Battle of Exe makes a big deal of the fact they're armed with Nuclear Missiles, but a High Guard Gazelle-class has only direct-fire weapons.
5) What is the point of a standard configuration hull? Close configuration is tougher and cheaper, and Spheres are much cheaper for the same toughness. Do they have some advantage I don't see?
6) How is something made of multiple separate linked elements tougher than a solid sphere, anyway?
7) How do multiple PCs co-operate - not a task chain, but direct assistance on a single job ? The example I have in mind is multiple PCs co-operating on the 12+ check to shift a dTon of cargo by hand.