msprange said:
AdrianH said:
The only way the Constitution gets to fire all 6 AD is if it achieves the equivalent of B5's boresight. Presumably we'll do the same as we do when playing B5:ACTA, which is to declare when moving that you're lining up on a ship which has already moved and can't get out of the way. Otherwise there is going to be a lot of fiddling about with measuring tapes during the movement phase and a lot of accusations of cheating when we get to the firing phase and find out that it's not quite exactly lined up any more... (This was never in the official rules but most people playing B5:ACTA do it anyway as it saves all sorts of hassle!)
In practice, this doesn't really arise as a problem in CTA:SF. First, phasers are short-ranged, so you are never going to be trying to line up a ship across the table. Second, you are not going to have just one or two ships like this but perhaps most of your fleet (making things less critical), and third, if you do screw up and miss the 'boresight' you are not missing an attack but just 2 AD. Hardly the end of the world.
It is just not as important.
In my opinion its probably actually more important than boresight in B5 and a short paragraph in the Wierd Situations / Advanced Rules section could save headaches and arguments - esp in tournaments. As Adrian says having both players agree to something in the move phase works extremely well, people
will get upset if they are "suddenly" deprived of half their weapons fire. Its a little thing that makes the world turn round a little more smoothly
Weapon stat layout - I would prefer the 2nd version below as you can work through each arc and less likely to miss a weapon - IMO speeds the game up but happy to hear other peoples thoughts / suggestions.
so rather than
Weapon / Range / Arc / AD / Special
Phaser-1 / 18 / FH / 2 / Accurate +2, Kill Zone 8, Precise
Phaser-1 / 18 / PH / 2 / Accurate +2, Kill Zone 8, Precise
Phaser-1 / 18 / SH / 2 / Accurate +2, Kill Zone 8, Precise
Phaser-1 / 18 / AH / 2 / Accurate +2, Kill Zone 8, Precise
Phaser-3 / 6 / T / 2 / Accurate +1, Kill Zone 2, Precise
Photon Torpedoes / 15 / F / 4 / Devastating +1, Multihit 4, Reload
Drone / 36 / T / 1 / Devastating +1, Multihit D6, Seeking
we have
Weapon / Range / Arc / AD / Special
Drone / 36 / T / 1 / Devastating +1, Multihit D6, Seeking
Phaser-1 / 18 / FH / 2 / Accurate +2, Kill Zone 8, Precise
Photon Torpedoes / 15 / F / 4 / Devastating +1, Multihit 4, Reload
Phaser-1 / 18 / PH / 2 / Accurate +2, Kill Zone 8, Precise
Phaser-1 / 18 / SH / 2 / Accurate +2, Kill Zone 8, Precise
Phaser-1 / 18 / AH / 2 / Accurate +2, Kill Zone 8, Precise
Phaser-3 / 6 / T / 2 / Accurate +1, Kill Zone 2, Precise
