Stonehorse
Mongoose
Yesterday I gave a new convert to the system their first game.
They had a small Narn fleet:
Dag'Kar Missile Frigate
Narn Ka'Toc Battle Destroyer
Var'Nic Long Range Destroyer
4 Sho'Kos Police Cutter
I took a Sharlin War cruiser. I thought I'd be safe with such a beast of a Warship... I was soo wrong.
The game started off well with 2 Sho'Kos Police Cutters dying to my forward beam... that'll teach them to group together. The Narn return fire power did roughly 5 points of damage, nothing to be worried about.
Then it all went down hill, I targeted his Var'Nic with my forward 8AD Beam weapon and rolled an amazing 1, 2, 2, 3, 3, 3, 3, 3... not a sausage. This I feel lost me the game as the Varnic shot back and got some very lucky crits... namely I needed a 4+ to be able to fire each gun, and -1 to repair damage rolls. The Sharlin then took a pounding from the Narn fleet and was left with 30 points of damage left. The next turn out of 5 rolls to see if I can use any of my guns... I only manage 1, which destroys the Dag'Kar, seems the Aft Beam is better at hitting the target then the Forward one.
Then the Narn returned fire and the Sharlin was space dust.
Think my opponenty only failed 3 Stealth rolls, which is the norm at my club, Stealth seems to offer me very little protection. Think I may start playing the sit back and shoot Minbari fleet as engaging to get my secondary weapons in range is getting my ships destroyed.
Not a good day for the Minbari at all.
They had a small Narn fleet:
Dag'Kar Missile Frigate
Narn Ka'Toc Battle Destroyer
Var'Nic Long Range Destroyer
4 Sho'Kos Police Cutter
I took a Sharlin War cruiser. I thought I'd be safe with such a beast of a Warship... I was soo wrong.
The game started off well with 2 Sho'Kos Police Cutters dying to my forward beam... that'll teach them to group together. The Narn return fire power did roughly 5 points of damage, nothing to be worried about.
Then it all went down hill, I targeted his Var'Nic with my forward 8AD Beam weapon and rolled an amazing 1, 2, 2, 3, 3, 3, 3, 3... not a sausage. This I feel lost me the game as the Varnic shot back and got some very lucky crits... namely I needed a 4+ to be able to fire each gun, and -1 to repair damage rolls. The Sharlin then took a pounding from the Narn fleet and was left with 30 points of damage left. The next turn out of 5 rolls to see if I can use any of my guns... I only manage 1, which destroys the Dag'Kar, seems the Aft Beam is better at hitting the target then the Forward one.
Then the Narn returned fire and the Sharlin was space dust.
Think my opponenty only failed 3 Stealth rolls, which is the norm at my club, Stealth seems to offer me very little protection. Think I may start playing the sit back and shoot Minbari fleet as engaging to get my secondary weapons in range is getting my ships destroyed.
Not a good day for the Minbari at all.