far-trader said:phavoc said:I recall reading somewhere that the cutters could only be launched while the ship was in space.
I checked in my GURPS Traveller core book and... It says that it takes approx 37 minutes (so exact!) for the cutter to leave its well, drop its current module off, then go back into the well and pick up the new module and then exit the well again. I guess the other module gets left in space since time ran out... or maybe the 37 minutes covers a complete exchange. It wasn't really clear on that.
FWIW, I was looking at the CT module and it notes the following for module handling:
From "Adventure 7: Broadsword" Copyright 1982 by GDW:
Enter cutter well- five minutes.
Leave cutter well- five minutes.
Detach module in free space- two minutes.
Attach module in free space- five minutes.
Detach module in cutter well- two minutes.
Attach module in cutter well- two minutes.
Move cutter from orbit to world surface- twenty minutes.
Move cutter from world surface to orbit- twenty minutes.
And both cutters may be active simultaneous it notes.
GURPS had a different aspect for adding in the module to a cutter. I'd have to dig out my Modular cutter source book to get the times it had listed and compare them to the original GDW books.